Agents of Mayhem
Top Critic Average
Serves up a generous range of play styles, but it's hampered by repetitive levels and a few uninspired design choices.
Agents of Mayhem does a good job paying homage to the cartoon and live-action TV heroes of the 80s and 90s, and revels in the absurd tropes and idiosyncrasies of those inspirations. A broad and goofy arsenal of unique weapons and gadgets and the ability to switch characters on the fly to access complementary abilities offers some solid combat and good mindless fun, but due to some unpolished writing and repetitive environments and enemy types, it doesn't fully live up to its heroic potential.
A bizarrely hollow yet mechanically competent open world action RPG that struggles to justify its own existence.
An obnoxious and repetitive open world game that does its best to hide the fact that it's a surprisingly decent third person shooter.
Hero-swapping tactics add a unique edge to third-person combat, while humor and heart elevate Agents of Mayhem's typical world-saving fundamentals to memorable heights.
Agents of Mayhem is absurd, but it leans into its own insanity in a charming way and backs it all up with fun, destructive action
Obnoxious attitude, poor mission design, and technical bugs make Agents of Mayhem chaotic and repetitive.
You can swap between the three agents you bring into the field instantly, letting you chain their different special attacks together for maximum impact. There are some clever choices here too. Derby star Daisy, for example, has to cool off her minigun by dashing through enemies, which turns a typically boring weapon cooldown mechanic into a renewable power resource.Remember those great characters? Well, practically all their dialogue is bland beyond belief. Much of the writing in Agents of Mayhem is “joke adjacent,” meaning it's delivered with the tone, pacing and structure of a joke, but is not, in actuality, funny in any way.This has likely started to feel like a litany of sins rather than cogent critique, but it's the best way I have of illustrating Agent of Mayhem's failings. It is not felled by any one thing, but is rather undone by a thousand little cuts. Agents of Mayhem heaps theoretical fun on you. Characters, powers, upgrades, tons of missions — it's desperate to for the player to just have fun. It's a noble impulse, but one that it's depressingly incapable of consistently delivering on.
It may share a genre and universe with Saints Row, but Agents of Mayhem is a lifeless husk of Volition's prior work.