Percentile Rank

Doom VFR is ranked in the 45th percentile of games scored on OpenCritic.

Rating Summary

Based on 49 critic reviews
Fair Man

OpenCritic Rating

70

Top Critic Average

27%

Critics Recommend

Based on 49 critic reviews

Score Distribution

Unscored Reviews

Ars Technica
Unscored
Unscored
Dec 1, 2017

If you have a room-scale VR system, try. Otherwise, avoid.

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Player2.net.au
Unscored
Unscored
Dec 3, 2017

Some design decisions have hampered the DOOM VFR experience, but when you’re locked in an arena with the spawn of hell coming for you, the fight for survival carries you through the experience. It’s a very familiar game but if you were a fan of the 2016 release, and you’re like me then you’ll be happy to return to the fray… just don’t have too much to eat before playing.

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CryMor Gaming
Unscored
Unscored
Jan 5, 2018
DOOM VFR Review | ConsidVRs video thumbnail

Scored Reviews

Respawning
9 / 10.0
9 / 10.0
Dec 31, 2017

The game ranges from 2.5 – 6 hours, depending on if you’re looking to find all of the secrets and collectibles which are on offer. While it is relatively short offering, the game is fun to play as all of the mechanics just work in VR. If you’re looking for VR title to jump into that is oozing with quality and isn’t watered down then DOOM VFR is going to meet your expectations. It’s worth mentioning that this is my first DOOM title which I’ve experienced and I have thoroughly enjoyed my time, so don’t be put off and dive straight in.

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TheSixthAxis
9 / 10
9 / 10
Dec 4, 2017

As a VR experience designed from the ground up for the technology, Doom VFR is probably the best example of this to date. There are some improvements to be made with the movement, but it is otherwise a fantastic bit of the ol' ultra violence that shouldn't be missed. Bethesda have definitely shown they understand the potential of VR, so hopefully we'll see more dedicated VR experiences in the future.

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PSX Brasil
85 / 100
85 / 100
Dec 10, 2017

DOOM VFR brings a new and exclusive campaign to Virtual Reality. Combat is still fast-paced and rewarding. Fortunately, motion sickness and visual fatigue hardly ever happen when played in small sessions. Enemies and most of the scenarios are well-known, but seeing them up close, in a scale close to real, provides a much more fascinating and terrifying feeling. While the game is playable with a pair of PS Move and Aim VR, I recommend using the good-old DualShock 4.

Review in Portuguese | Read full review

COGconnected
85 / 100
85 / 100
Dec 12, 2017

______________________ “The story is a means to an end, an excuse to move from one demon-slaying arena to the next.

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Areajugones
8.5 / 10.0
8.5 / 10.0
Dec 20, 2017

DOOM VFR is probably the best VR game that PlayStation VR has to offer, so it is perfect for those who enjoyed the original game and also own a headset. googletag.cmd.push(function() { googletag.display('div-gpt-ad-ldb4'); });

Review in Spanish | Read full review

TrustedReviews
Dec 4, 2017

Doom VFR has a few control issues and won't take you long to get through once, but if you're a Doom fan with a compatible VR headset, it's one of the best experiences around.

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Hardcore Gamer
4 / 5.0
4 / 5.0
Dec 4, 2017

DOOM VFR is an outstanding, but limited, game. The lack of arcade and multiplayer content hurts the overall package, but it does its sole purpose of replicating the campaign in VR incredibly well. The fat has been trimmed from it resulting in an "all killer, no filler" approach that keeps the tension and action levels at a high point that exceeds even the base campaign from the reboot. Anyone who enjoyed that and wants to play it in VR should do so if they have a Vive or a PlayStation VR.

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PlayStation LifeStyle
8 / 10.0
8 / 10.0
Dec 5, 2017

It's hard to reconcile the great game that is Doom VFR with the clumsy Move controls that are hardly player friendly. If you have an Aim controller, that's the best way to play, but I would have liked for the Moves to have been a viable option. Doom VFR highlights that allowing for player customization of control and comfort is imperative to making VR games accessible and more mainstream. Despite this, Bethesda has brought yet another title that proves virtual reality support is alive and well with impressive and full-featured titles that few thought would be possible at the outset of the platform. At the end of the blood soaked and demon infested day, Doom VFR is Doom in virtual fucking reality, and there's not much more you can ask for.

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IGN
8 / 10.0
Dan Stapleton

Top Critic

8 / 10.0
Dec 7, 2017

Doom VFR is a brave shooter that proves that VR games don't have to be conservative with movement to work. Fast-paced action with a great stable of recognizable weapons and enemies makes it a challenging rush, once you find your VR legs. It's a shame VFR story didn't get the same self-aware treatment as Doom did, but even if it's all about warping and gunning, that's more than enough.

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Impulsegamer
4 / 5.0
4 / 5.0
Dec 14, 2017

When you drop into an area and the electronic bass is pumping and screeching away like a Transformer humping a washing machine and then all of a sudden, as demons attack from all directions, a shredding guitar riff kicks in and disintegrates every pair of panties in a twelve mile radius with the sheer fucking Metal brutality of the whole scenario… Well, that's a sensation that only a Doom game can provide, and this epicness is cranked up to eleven when playing in VR.

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Sirus Gaming
8 / 10.0
8 / 10.0
Dec 31, 2017

DOOM VFR provides loads of fun factor. Although it is not a perfect virtual reality iteration of DOOM as it does have its own minimal flaws, DOOM VFR is still a nice experience leaving me satisfied after I climbed out from the virtual world of Hell.

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Hobby Consolas
79 / 100
79 / 100
Dec 4, 2017

VFR as promised, brings back the rush of the Doom reboot, with the immersion only possible in virtual reality. Controls work great, either with PS Move or Aim Controller, but it is not as long and deep as the original game.

Review in Spanish | Read full review

Gamerheadquarters
7.8 / 10.0
7.8 / 10.0
Dec 10, 2017

It has the classic elements of a DOOM game, immersing the player in the DOOM world.

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IGN Spain
7.7 / 10.0
7.7 / 10.0
Dec 5, 2017

An excellent version of an outstanding game that doesn't last as long as the original game, nor is as beautiful as it was... but it's VR and is incredibly fun an inmersive (and we love kiling monsters on VR).

Review in Spanish | Read full review

GamingTrend
75 / 100
75 / 100
Dec 5, 2017

A touch on the short side, and with more than a few gripes around the control mechanisms, DOOM VFR, like most Bethesda games, is made better through mods and community support. That said, even without it, there's a serviceable vertical slice of the best parts of last year's flatscreen title. I just wish the damned game would let me punch something!

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GameCrate
7.5 / 10.0
7.5 / 10.0
Dec 6, 2017

DOOM VFR delivers a fun VR experience that gives you a tiny taste of an excellent meal, a meal that's full of stunning visuals, demon stomping, and a satisfying blend of upgrades and the weapons we know and love from the DOOM universe. Unfortunately, a few bugs and some questionable design choices mar an otherwise fantastic VR game.

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CGMagazine
7.5 / 10.0
7.5 / 10.0
Dec 13, 2017

Doom is just as violent and mesmerizing in VR, but a number of concessions were made in this truncated version.

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ZTGD
7.5 / 10.0
7.5 / 10.0
Dec 11, 2017

I was really surprised at how much I enjoyed my time with Doom VFR. Skyrim VR had soured me a little and I wasn't really looking forward to playing. But this shows that rethinking how a game will work in VR, instead of just shoehorning a game into VR wholesale, can make the world of difference. It also helps that the game has a price tag to match.

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Geek Culture Podcast
7.5 / 10.0
7.5 / 10.0
Dec 16, 2017

It was a very good idea to try and do something new with Doom VFR instead of just porting Doom 2016 straight to VR platforms. While it’s not as good as it’s regular counterpart, seeing the familiar and classic areas alike in full VR is a great experience, even if it can be greatly hindered at times by its controls.

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IGN Italy
7.4 / 10.0
7.4 / 10.0
Dec 3, 2017

Doom VFR is an experience to try absolutely (even better with the free movement), but as a game itself it was reasonable to expect something more.

Review in Italian | Read full review

Digital Chumps
7 / 10.0
7 / 10.0
Dec 3, 2017

Doom VFR leverages extant resources to construct an intimate sensation of murdering hell demons in virtual reality. Dealing with Satan entails a short list of sacrifices which Doom VFR obliges through its compressed experience, inadequate control options, and risk averse experimentation. Safe and sensible, however, are sufficient labels for Doom VFR's pledge of menacing intensity.

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Gaming Nexus
7 / 10.0
7 / 10.0
Dec 4, 2017

Doom VFR is a remarkable experience in almost every way. There are intense battles, terrifying enemies, and amazing settings to explore, all tied together with a combination of creepiness and wit. All of this is almost upended by one of the worst control schemes ever implemented on the (admittedly difficult) PlayStation Move controllers. Doom VFR is still well worth playing (in fact, it's a blast), just go into the experience with the understanding that no matter which controller you decide to use, you won't be 100% satisfied.

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PlayStation Universe
7 / 10.0
7 / 10.0
Dec 3, 2017

Despite its scattershot approach to control and bite-sized scope, DOOM VFR provides a tantalizing, gore-soaked and adrenaline filled peek at the future of PSVR.

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Critical Hit
7 / 10.0
7 / 10.0
Dec 4, 2017

A worthwhile attempt to bring one of the most seminal shooters to VR. Gory and visceral lead-based exorcism, let down by some frustratingly inadequate controls.

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WellPlayed
7 / 10.0
7 / 10.0
Dec 4, 2017

A triple A shooter with fantastic mechanics, chained down by its demonic controller options

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GameSpot
7 / 10
7 / 10
Dec 5, 2017

Doom's trademark demon slaying translates well to virtual reality, but Doom VFR feels more like a warning shot than a BFG blast.

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Digital Trends
Dec 6, 2017

Doom VFR has some of the most satisfying and gratuitous action you can get in VR.

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TechRaptor
7 / 10.0
7 / 10.0
Dec 15, 2017

When Doom VFR is at its best it's a fast paced game that uses VR to shine. It just holds up the action a little too often, and requires making some control compromises.

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PS4Blog.net
7 / 10
7 / 10
Feb 23, 2018

Overall, DOOM VFR is fun once you get the hang of things and as long as you're in the zone, it's an entertaining experience. It has its quirks, but it has more to do with how PS VR is setup and how it works and not with the game itself. You're looking at around 4-5 hours for completing the game, which is definitely a nice chunk of gameplay for a virtual reality release, but your mileage with the game will depend a lot on if you're someone who suffers from motion sickness when slowly moving through a VR experience or not, since the speed at which you need to teleport/move and shoot at demons can certainly push you closer to the “I'm not feeling so well” edge, so do keep that in mind if you're considering getting this one!

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Worth Playing
7 / 10.0
7 / 10.0
Feb 27, 2018

Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.

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Heavy
7 / 10.0
7 / 10.0
Dec 6, 2017

Even though it retains a lot of the fun of Doom (2016), it's more of a supplement than an enhancement.

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Handsome Phantom
6.5 / 10.0
6.5 / 10.0
Nov 30, 2017

DOOM VFR looks like DOOM, and often feels like DOOM. Unfortunately, it is severely hampered by its controls.

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Spaziogames
6.5 / 10.0
6.5 / 10.0
Dec 12, 2017

Doom VFR doesn't quite live up to its original counterpart due to its limitations both in content and controls. There may be some enjoyment to be found for die-hard Doom fans, especially given the budget launch price, but even if living Doom in VR is a thrilling experience, it's stil too little to recommend the game to everyone.

Review in Italian | Read full review

GamePitt
6.5 / 10.0
6.5 / 10.0
Jan 13, 2018

Doom VFR is a good attempt but I feel the game fell short due to issues that could/should have been resolved. What makes an FPS game great isn't its story or the pretty graphics, it's the controls. You need to have rock-solid controls in a game like this in order to fully immerse yourself and control whats going on around you. Having the three methods with no way to customise them let the game down and really impacted on my overall experience.

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NEOsite
6.5 / 10.0
6.5 / 10.0
Dec 4, 2017

Doom VFR sets new standards in terms of graphics on PS VR. It's a shame this great shooter irritates on every step due to its awful controls. All in all, it's fun, but it ends too quickly.

Review in Polish | Read full review

Push Square
6 / 10
6 / 10
Dec 1, 2017

Bethesda's really tried to make DOOM work in virtual reality, but despite supporting all three of PlayStation VR's control options, it doesn't really feel like the title was designed with any of them in mind. That said, if you can ignore the flaws with whichever peripheral you choose, then the over-the-top action of id Software's series transfers well, and this is arguably one of the better looking virtual reality titles to date. It's a little on the short side, but the price point reflects that, and the gunplay is still as intense as it's ever been.

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Metro GameCentral
6 / 10
Metro GameCentral

Top Critic

6 / 10
Dec 1, 2017

An inspired effort to try and make Doom work in VR, but the limited control options on PlayStation VR leave the action feeling clumsy and frustrating.

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SA Gamer
6 / 10.0
6 / 10.0
Dec 3, 2017

Doom VFR is a fun but a short experience that comes bundled with debatable controller options and level layouts you would have experienced in the 2016 classic over a year ago.

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Gameblog
6 / 10
6 / 10
Dec 6, 2017

Looking like a DLC for the 2016's DOOM, VFR can easily be considered a pleasant experience as it's still a bloody nervous FPS. But none of the ways to control the main protagonist feels fully satisfying, which is too bad.

Review in French | Read full review

GameWatcher
6 / 10.0
6 / 10.0
Dec 6, 2017

DOOM VFR is one of the most action-packed games I've ever played using the HTC Vive. It's a shame Bethesda ignored the huge amount of progress that has been made in VR development. DOOM VFR is a good game, but with a number of changes it could easily become a great game. Do not buy this game if you suffer from motion sickness as you simply won't be able to play it for longer than five minutes at a time. However, if the locomotion issues don't bother you, DOOM VFR is definitely worth picking up.

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Press Start
6 / 10
6 / 10
Dec 2, 2017

Doom VFR, at it's absolute peak, is a tense and frenetic experience that really sells the Doom experience from the big guns to the fast-paced battles to the revolting denizens of Hell itself. Unfortunately, these moments are few and far between. Ultimately though, Doom VFR is marred by a combination of control schemes, none of which feel truly intuitive. Takes some getting used to, but rewarding to those who are patient.

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PC Aficionado
5.8 / 10.0
5.8 / 10.0
Dec 4, 2017

If you can get to grips with the control system or if you are one of the lucky few that managed to get a PS Aim controller, Doom VFR is a fun and addictive game that you will want to play . My first play through was meant to be a quick one hour try of the game and I just could not put it down. The graphics in model detail and animations make this the most visually impressive PSVR titles I have played, but I do not see me replaying the game anytime soon.

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Attack of the Fanboy
Dec 6, 2017

DOOM VFR is Bethesda's second major VR release, but it feels like one that is coming a year too late. Poor controls and odd design decisions detract from what would otherwise be an excellent VR shoote

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Game Informer
5 / 10.0
5 / 10.0
Dec 14, 2017

Doom VFR is a short experience that has a couple of high points but mostly struggles to work as both a VR shooter and a Doom entry

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LevelUp
5 / 10.0
5 / 10.0
Dec 8, 2017

This specific vision of DOOM is not compatible with PlayStation VR. Mainly due a horrific controls scheme that breaks everything DOOM stood for: a frenetic combat ballet that uses both weapons and movement.

Review in Spanish | Read full review

GameGrin
4.5 / 10.0
4.5 / 10.0
Jan 2, 2019

While DOOM: VFR can be a fun game to play, the lack of ultra-violence and short playtime overshadow the fun that DOOM: VFR provides, especially at it's current price

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