Top Critic Average
"Kerbal" is best appreciated as a space for lingering contemplation spread across three radically different dimensions of experience — the theoretical, cinematic, and subjective. Like space travel itself, the deeper one goes, the greater the sense of smallness, creating a burgeoning humility for how much is still undiscovered.
In Kerbal Space Program, we have a perfect game of experimentation. Checking to see what goes wrong and correcting your next trial accordingly. When struggling with my first launches and landings, and the tricky controls, I was close to believing it was a game of impossible luck. But it is so far from that as to make the initial belief laughable. Instead, it is about accruing and applying small units of knowledge, one on top of the other.
Kerbal Space Program is one of the most educational games I have played in years. While I'm nowhere equipped to apply for the ESA or NASA Kerbal Space Program does make understanding the science of space travel easier to digest. It is a complicated game but offers a real sense of achievement when you get something right. There are a couple of issues when it comes to the actual user experience, like the movement of non fixed cameras and text sizes, but even if you have just a small interest in Space travel then this is recommended.
Kerbal Space Program's selling price is moderately steep even during sale events, but the sheer amount of gameplay hours you can get from it is all worth it. The mere fact that there's some real science going on behind the game is telling us that this game is no joke.
Several times, I've taken to the skies and exploded. Several times, I've wanted to snatch a Kerbal by his unconcerned cheeks and scream, "Don't just sit there in slack-jawed amazement! Fly this thing, dammit!" But with all that failure and frustration followed intense self-congratulation -- the moment I realized I got a ship shaped like a pizza to fly, or the second I safely returned my Kerbal physicist from a successful Mun (Moon) orbit. Through persistence, trial-and-error, and learning the fundamentals of actual space travel, I somehow met with success. It's the type of success that's intoxicating, and, if you have a penchant for physics or space exploration, completely necessary.
KSP provides fun on different levels of engagement, from tinkering with unlimited funds in the sandbox to create cool or outlandish ships to tackling the dizzyingly difficult career mode.
While the extremely high level of difficulty at the start can be daunting for newcomers, the level of detail and realism mixed into the building and flying segments make it well worth the time spent learning in Kerbal Space Program.
Graphically Kerbal Space Program game is very cute, but not particularly vibrant, and the colors and textures look somewhat dull. There are some issues with framerate drops here and there. I had quite a bit of fun with Sandbox more for many hours, just playing around with the parts and creating different designs – there was a lot of room for experimentation, and I LOVED that. The game might at first seem pretty expensive for an indie game, but you could easily end up pouring 100+ hours in it, so it is definitely worth it in that sense. Hopefully my Kerbal Space Program review has shown you if this is the type of game you'd like to play!
Kerbal Space Program is an easy game to recommend to anyone curious about physics, rocketry, orbital mechanics, or anyone who wants to shoot off rockets and blow stuff up. If you're seriously considering the Xbox One port, I have to assume you can't play the PC version – so keep that in mind when looking at the score. The Xbox One version isn't the best way to get Kerbal Space Program compared to the PC version, but if your options are "Xbox One" or "Not at All," I wholeheartedly suggest picking it up.
"Kerbal Space Program provides both entertainment and education. Offering players the chance to live out the dream of becoming a rocket scientist without the certain impending lawsuit from the many, many explosions after an unsuccessful launch".
If ever there was a poster game for how "Edutainment" should be done, it's this. KSP has gotten my ten-year-old thinking about orbital mechanics and interested in space in a way no textbook has done.
Kerbal Space Program is a fantastic game but one that you should play on PC. I can forgive some of the control issues because of the limitations of the platform but we've seen other developers do intuitive controls for games designed initially for PC like Divinity: Original Sin and even Blizzard's Diablo III. Imagine buying a great physics text book but only being able to read it while using oven mitts to turn the pages. That is Kerbal Space Program on PlayStation 4.
On PS4, Kerbal Space Program is a lazy shoehorning of the PC title onto a console with next to no regard as to how it should look, play or control on that platform.
Kerbal Space Program is just that, a program concerning space and the computations of getting a craft in space and making the trip alive. There is plenty of room for human error and it can also be a bit trial by error, but if it's a genre that players can appreciate or get into, there isn't anything quite like it on consoles. That said, it's a tough to learn, it's rough around the edges, and there isn't really an easy way to get accustomed to the game even with the tutorials. Recommend only for the most hardcore of space simulation fans and patience is a must.
Regardless of what platform Kerbal Space Program is on, it's still a fantastic experience. The excitement of the flight, the edge-of-your-seat moments when re-entering orbit, or the magnificent failures during flight will never not be amazing. But I don't recommend the PS4 as the platform to play on. Play this on PC with a decent rig and never look back.
This game simply should have stayed on PC. With its confusing control scheme and burdensome cursor navigation, it was never destined for consoles. I imagine that the game's success on PC made it a pretty safe bet to make some money on consoles (and I'm sure that with the initial $40 price it did just that), but it simply doesn't port well.