Top Critic Average
This is game that makes random battles palatable (at least for the vast majority of the game) while simultaneously streamlining traditional jRPG mechanics and allowing new complexity to arise from those simplified parts of the game. It’s also incredibly player-friendly, with all party members gaining experience regardless of whether they participated in combat or not, but those who enjoy a challenge will be able to find it despite the early content being on the easy side. Really, this is a special game.
Azure Saga: Pathfinder is perfectly serviceable, and apart from my frustrations with the economy, there's a lot to like here. It's just not something I'm itching to go back to. If you need a JRPG fix for your Switch—and have already been through the boatload of them already available—Azure Saga might scratch that particular itch for you.
Azure Saga: Pathfinder is easily recommendable to people who can stand flawed games as the core of the world and the combat system are very enjoyable and entertaining for the price-range and can actually in some aspects be seen as a textbook example of how to make a good JRPG. The many minor flaws within do quickly fill up the players metaphorical shoes with pebbles, though, which will make it very uncomfortable at times - for instance, an overly predictable story, and characters that never develop past their stupidity or goodness no matter what is thrown at them. This is a game that badly needs a polished sequel to fix the minor problems as the core is something worth continuing to work upon.
Despite its unfavorable aspects, Azure Saga: Pathfinder is a giant step for MassHive in the right direction and is encouraging to see what else they can bring to the table.