Azure Saga: Pathfinder
Top Critic Average
Azure Saga: Pathfinder is a competent but generic game that will likely only appeal to fans of the genre
Azure Saga: Pathfinder is easily recommendable to people who can stand flawed games as the core of the world and the combat system are very enjoyable and entertaining for the price-range and can actually in some aspects be seen as a textbook example of how to make a good JRPG. The many minor flaws within do quickly fill up the players metaphorical shoes with pebbles, though, which will make it very uncomfortable at times - for instance, an overly predictable story, and characters that never develop past their stupidity or goodness no matter what is thrown at them. This is a game that badly needs a polished sequel to fix the minor problems as the core is something worth continuing to work upon.
Azure Saga: Pathfinder is perfectly serviceable, and apart from my frustrations with the economy, there's a lot to like here. It's just not something I'm itching to go back to. If you need a JRPG fix for your Switch—and have already been through the boatload of them already available—Azure Saga might scratch that particular itch for you.
In the end, Azure Saga: Pathfinder unfortunately is a sub-standard RPG. It has a good idea going for it, but it is simply the execution and stale style of the game that brings it down. As a writer myself, there are things I would change such as how characters interacted with the world around them. If one doesn’t rush through the game, the game goes for 30-50 hours depending on how much side content the player does. Even for $12.99, a small price drop feels warranted. Overall, I hope MassHive Media’s next attempt fares better, since it is obvious they actually tried, even though they didn’t succeed.
Don't let this game's looks fool you – you might be genuinely surprised by what it has to offer.
Despite its unfavorable aspects, Azure Saga: Pathfinder is a giant step for MassHive in the right direction and is encouraging to see what else they can bring to the table.
This is game that makes random battles palatable (at least for the vast majority of the game) while simultaneously streamlining traditional jRPG mechanics and allowing new complexity to arise from those simplified parts of the game. It’s also incredibly player-friendly, with all party members gaining experience regardless of whether they participated in combat or not, but those who enjoy a challenge will be able to find it despite the early content being on the easy side. Really, this is a special game.