- Umineko no naku koro ni Chiru
- Xenoblade Chronicles X
- The Legend of Zelda: Mayora's Mask
It is a wonderfully designed point-and-click adventure that truly plays on the emotions, with players having to make tough choices where no option is really good or fully satisfying, just like in real life. This being set in a Supposedly Wonderful Future adds much to the experience as it both opens up for interesting choices with unfamiliar topics, but also shows of a great cynicism, and at times hope and curiosity.
It is easy to dismiss Lil Tanks prematurely because of how simple and shallow it looks as a game. This is, however, what gaming used to be back in the good ol' days, and this is one of few modern retro games that truly captures the feeling of simplicity and pure action many of those games delivered, with no frills. While certainly not for everyone, those who are looking for a classic old school shoot 'em up will find this scratches that itch.
Putting a score to a game like Pato Box is painful as parts are worthy of the highest possible score, namely the boss fights that are some of the best seen in ages and truly capture, and even enhance the source of inspiration. However, there needed to be more of those to create a better difficulty curve and less filler content in-between. The story of a game like this does not need to make sense, but the content put into it needs to.
If you are into puzzle-platformers, why are you reading this instead of playing Sling Ming right now? Sling Ming is an extremely creative experience, rivalling many great names in the pure enjoyment stakes, and comes with unique gameplay that is not found elsewhere. It is certainly a must-buy for all fans of the genre, no matter if people want some casual fun or rather prefer brain-teasing puzzles to keep their minds sharp.
It is difficult to find a more realistic economy simulator than this. All focus is on the core of how a market works, rather than to make it work well as a videogame. The result is a fantastic experience for those who are looking for just that, but few others will do so, and that is fine as Epic Car Factory never claims to do anything else. If this sounds appealing, this is certainly a game to get. If not, it is very unlikely that trying the game out will change anything. It is great for its audience, but not too many others.
Azure Saga: Pathfinder is easily recommendable to people who can stand flawed games as the core of the world and the combat system are very enjoyable and entertaining for the price-range and can actually in some aspects be seen as a textbook example of how to make a good JRPG. The many minor flaws within do quickly fill up the players metaphorical shoes with pebbles, though, which will make it very uncomfortable at times - for instance, an overly predictable story, and characters that never develop past their stupidity or goodness no matter what is thrown at them. This is a game that badly needs a polished sequel to fix the minor problems as the core is something worth continuing to work upon.
There are few games with as much personality as Kitty Powers' Love Life, and that alone makes it a truly interesting game to play for an hour or two. The problem is that it does not take too long until the game starts to feel repetitive and like work, and if there is one thing games should avoid it is for them to feel like actual work, even when simulating a profession. In the end, Kitty Powers' Love Life has a lot of personality, but needs to work out some quirks for this relationship to work out.
While somewhat flawed and sprinkled with some minor annoyances, such as treasure boxes demanding back-tracking to unlock, and a lack of a proper quest log, [i]Cat Quest[i] succeeds with what it has to and is meant to be - being a fun game filled with cat puns without ever giving the player reasons to forget this. It is adorable, quirky, fun, cute, clever, and cool all at the same time, just like the cats it is inspired by. It truly shows that oftentimes less is more.
Energy Invasion shows some interesting and bold design choices that challenge some core aspects of one perhaps the most static genres that is still relevant today. However, these changes are badly implemented, only adding too much unnecessary clutter that is sometimes annoyingly hard to spot due to the small size.
After playing Bleed, it would be very easy to be worried for the sequel not living up to expectations. While the sequel is very different from the original, it is not by any means a bad thing. At the core, Bleed 2 is still in the same spirit as the first entry, but just a bit more grown up and comfortable. Wryn is still the same cool chick she always was, ready to kick some you-know-what as before, except this time for less selfish reasons. The action anti-heroine has become a real heroine, and the bosses have got more creative and include more variety. However, this has comes at the expense of having less platforming segments, a worthwhile pay-off in the end as the most memorable parts of the first game weren't the platforming sections, but the radical boss fights, and Bleed 2 will not offer anything that disappoints on that front.