Super Neptunia RPG feels like the junk food of its genre, something easy and inoffensive to eat, but offering no real substance and resulting in something like regret. It’s unfortunate to say, because it’s not terrible, just bland and dissatisfying enough to leave it sitting beneath more compelling and accessible titles in the Switch library.
If you are willing to go the distance and sink some time into a very unique experience, there truly is nothing else like Golem Gates out there- for better or for worse. One thing is for sure though, if you take the dive on this title, you’ll be invited to partake in an extensive package that will either excite or exhaust you.
The continuous growth and increasing variety in both card collection and available relics- as well as a friendly whale (serpent) creature who gifts you with a random additional buff at the start of each new run means that Slay the Spire is a deliciously addictive experience. If you’re only casually interested in trading card games, this can also be an extremely valuable tutorial for deck stacking and various optimization techniques for more serious play, as well. Just don’t get too salty about losses, and you’ll find plenty to love as you journey onwards and upwards.
With bland enemy and boss encounters, a wonky progression system, and three difficulty options that steadily ramp the challenge and replayability if only because they punish failure more stringently, one would do wise to steer clear of Crypt of the Serpent King unless they are dying to spend the three dollars. Mind you, you’ll definitely get what you’ve paid for with that money, but there are other action-based, first-person Role-Playing Games out there that do the job better than this. While the game is an admirable attempt to create a continuously-rewarding experience, those rewards deplete within an hour of booting up the title.
The point I am trying to make, I suppose, is that if someone were to ask me if they should buy or play Final Fantasy XII, I would answer that watching a video of someone else playing the game would achieve roughly the same effect as playing the game themselves. If you enjoyed Final Fantasy XII upon its original release – bless you – having the opportunity to play it three times as fast is a godsend, as the plodding pace of all of its playable characters both in and out of combat is surmounted and its near-excruciating grind is made one-third as fast. But otherwise, I can see no reason to look into this game outside of watching a Youtube video.
Though its narrative leans more towards humor with a few sparing and surprising character moments, this first run at the Role-playing genre shows that the developers are more than capable of striking gold by pairing their SteamWorld characters with solid and balanced mechanics.
As an alternative to Persona with writing and style very much seeped in Japanese culture, the Caligula Effect: Overdose is worth consideration. However, you'll need to ask yourself whether or not you can enjoy the idea of a game that only reaches its potential on a handful of occasions, and whether or not any of what you've read so far sounds worth checking out.
If unlocking multiple weapons and enhancing every aspect of the game via a constant experience grind sounds like an enjoyable prospect, then I would strongly recommend the title. In terms of how forgiving its experience and currency system is, it is easily one of the more accessible rogue-lites out there. This doesn’t mean, however, that the game isn’t difficult – maybe on its normal difficulty, but its harder settings will put your understanding of the title’s mechanics to the test. If you’re the sort of person who enjoys putting limitations on themselves and seeing where a randomizer can take you, then RemiLore might have the magic that you’re looking for.
I don’t know if I can recommend Away unless I say this, so here it is: If you find rogue-lites to be too unforgiving or are looking for a beginner rogue-lite for your child, Away is a suitable choice. It allows the player a great deal of freedom, but one they realize how broken the robot with the missile launcher is, the illusion of difficulty is wiped clean. The narrative is bizarre and certainly unexpected, with the final… “boss…” being unlike anything the game has yet to offer, but players might feel cheated by the lack of options present. It’s a game that has so many good ideas individually, but fails to put them together to form a cohesive and substantial challenge. If you’re not really looking for challenge, though, and you love the game’s aesthetics as much as I do, you might be able to find something to love here. While I love the way this game looks, I cannot say the same about the way it plays, and that’s an unexpected disappointment.
If you’re looking for an impressively varied strategy simulation title, there’s little else on the Switch that compares to Thea. Its mechanics take a solid amount of time to pick up, but once you have a good grasp on things, you can settle into a nice and comfortable gameplay loop. Your ultimate goal might be a large town, or a dedicated group of high-level warriors. Whatever it is, Thea gives you a great deal of freedom to do it, as long as you trust and prepare for the unexpected. For fans of simulation titles, Thea is an easy recommendation – for Role-playing enthusiasts, it might be a bit of a risk. If you’re willing to submit to the gods and take risks, you’ll find a game with satisfying depth, mixed presentation, and a lengthy and fun campaign loop.
For some, these performance issues will be a bit too much to handle. While they didn’t entirely ruin my experience with Halcyon 6, I could see it being a problem for others. The addictive “one more turn” aspect of the gameplay was enough to get me hooked, as you are almost constantly making micro – and macro – management decisions in order to improve the efficiency of your dealings, as well as keep your galaxy safe. If it weren’t for these technical hurdles, I would go as far as to say that Halcyon 6 is a must-own for the Switch, but you’ll have to watch some gameplay in order to see if those hiccups are worth the entry price. Either way, I can’t recommend it enough, as long as you know what you’re getting yourself into.
All in all, if you’re a big fan of the source material, whether Lovecraft or the board game, there’s something to appreciate in Achtung! Cthulhu Tactics, but for those looking for a bit more complexity or variety, your time is best spent elsewhere.
I’d personally recommend giving the lower difficulty a good try, but if you’re finding things a bit too easy within the first hour, it would be best to restart on the higher difficulty. The game’s Hard Mode does not pull punches, but I don’t think that’s a bad thing. If you are looking for a more straightforward Metroidvania experience, Momodora achieves what it sets out to do very well. Despite a good half of its boss fights involving cute girls, they’re all varied and require different approaches. While it doesn’t break the mold with any of its abilities, battles, or narrative, it is a solid and enjoyable title that is well-worth a look.