The focus on masquerades and pushing it to a legitimate political centerpiece, as well as infusing it with otherworldly magical properties, is both refreshing and interesting take on the “detective’s tale”. That is why it is all too unfortunate that Masquerada’s potential is marred by poor, repetitive combat and meaningless character progression – which would not be an issue at all if it weren’t billed as an RPG in the first place.
Though its narrative leans more towards humor with a few sparing and surprising character moments, this first run at the Role-playing genre shows that the developers are more than capable of striking gold by pairing their SteamWorld characters with solid and balanced mechanics.
If you can get past its graphical and technical shortcomings, My Time At Portia is a lot of fun. There are many things to do, sights to see, products to craft, and relationships to cultivate – really, there are hours upon hours of content for those that enjoy multi-layered, but easygoing grinds. You have to be in it for the long haul though – nothing in Portia comes without an equal amount of effort put in first.
Windscape reminds me a lot of a Mimikyu – a soulless husk of a puppet that’s pretending to be something it’s not. This game is a shell of what it could be given enough time, money, and effort, and I truly hope it continues down a better path via post-launch fixes.