The focus on masquerades and pushing it to a legitimate political centerpiece, as well as infusing it with otherworldly magical properties, is both refreshing and interesting take on the “detective’s tale”. That is why it is all too unfortunate that Masquerada’s potential is marred by poor, repetitive combat and meaningless character progression – which would not be an issue at all if it weren’t billed as an RPG in the first place.
If you can get past its graphical and technical shortcomings, My Time At Portia is a lot of fun. There are many things to do, sights to see, products to craft, and relationships to cultivate – really, there are hours upon hours of content for those that enjoy multi-layered, but easygoing grinds. You have to be in it for the long haul though – nothing in Portia comes without an equal amount of effort put in first.
I’ve accepted that these kind of games will have an in-game shop, and perhaps multiple premium currencies, but don’t make those systems mandatory for progression even if you don’t have to come out of pocket for it during a normal difficulty playthrough.
SteamWorld Heist is a game that has left me with no regrets – okay, maybe the fact that I’m kicking myself for not giving it the time of day beforehand counts as one. Outside of that, I really love everything about this game – the sound, look, and feel are just stellar for a modestly priced indie affair. Like steampunk? Play this game. Tactical/Strategy enthusiast? Play it. In it just for the unicorn hat? Whatever the case may be, play this freaking game.