The point I am trying to make, I suppose, is that if someone were to ask me if they should buy or play Final Fantasy XII, I would answer that watching a video of someone else playing the game would achieve roughly the same effect as playing the game themselves. If you enjoyed Final Fantasy XII upon its original release – bless you – having the opportunity to play it three times as fast is a godsend, as the plodding pace of all of its playable characters both in and out of combat is surmounted and its near-excruciating grind is made one-third as fast. But otherwise, I can see no reason to look into this game outside of watching a Youtube video.
While not a perfect game, nor will it be for everyone, Atelier Rorona can easily provide hours of entertainment for those that dig time management, intricate crafting mechanics, and especially multiple endings/playthroughs. Resource management is a must in order to get the most out of the experience, and your familiarity with the franchise may end up affecting the overall opinion you form of the title when it stands on its own. As I’ve come to experience first hand, growing pains might detract some from fully appreciating the game, especially if you aren’t interesting in playing through it more than once. That said, the core mechanics have certainly piqued my interest, and I’m genuinely looking forward to my next outing in Arland, and there will be another soon!
The focus on masquerades and pushing it to a legitimate political centerpiece, as well as infusing it with otherworldly magical properties, is both refreshing and interesting take on the "detective's tale". That is why it is all too unfortunate that Masquerada's potential is marred by poor, repetitive combat and meaningless character progression – which would not be an issue at all if it weren't billed as an RPG in the first place.