Top Critic Average
In this humble reviewer's opinion, this game is worth more than 19.99 and is a steal for someone who likes an adventure with unique and intuitive gaming controls. Join others around the world as they learn to control their guardians in groups of up to one hundred units while you destroy the Golems and defeat Zahr. The world of Spark awaits you.
For a world as unique as this and characters that seem to have only scratched the surface, I am interested and excited to see what the team at Passtech Games can do to expound on it further.
Despite a few small issues here and there with the difficulty and the empty plains, Masters of Anima was a delight to play and is simply stunning to look at. With it's Pikmin like mechanics, summoning various guardian types is seamless and lots of fun to perform for both the combat sections and the puzzles. True, you need to read the tutorials thoroughly and ensure you take in everything they tell you in order to survive, but once you have got the mechanics down the game gets so much better.
The story, though somewhat predictable, is still fun and well executed. It's an attractive game with a solid hook, that plays well regardless of your Switch playstyle preferences. It's an easy recommendation for anyone who loves dungeon crawlers, or fast-paced strategic combat.
Masters of Anima is a lot of fun to play. The combat and puzzles are both challenging and keep you learning as you progress through the story. The characters themselves are incredibly well written and charming with the regional accents adding a lot of charm to the feel of the game. While the controls are a little complicated at first, they feel incredible once you've mastered them, with nothing quite beating summoning a new group of units seconds after unsummoning them to dodge an attack. Despite the game's pacing feeling a little off at times, Masters of Anima takes a solid formula and adds its own twist in order to deliver something that is entirely its own, wonderful, entity.
It isn't exactly new or original, but Masters of Anima deserves to be a sleeper hit. It's a fun, polished fantasy riff on Pikmin, with the sort of visual style that made the Torchlight games so charming. Well-paced, thrilling and full of heart, this little gem comes warmly recommended.
This niche of the RTS genre isn't often catered-to outside of the Pikmin series, so it's nice to see these developers branch out and be successful. While the game may have benefitted from more puzzles, the combat focus of Masters of Anima shows that there is still room to expand and be unique in this segment of the genre. If you are looking for a new strategy game to tide you over until a genuine Pikmin 4 comes out, I definitely recommend Masters of Anima.
Despite a reliance on gimmicks and an, at times, overwhelming difficulty curve, Masters of Anima manages to overcome its shortcomings to deliver a wildly addictive action-RTS experience. Battles are genuinely demanding, but never impossible, requiring an understanding of the mechanics to survive, especially during the second half. The ranking system encourages clever play that would otherwise be lost in the inherent chaos of combat, and the puzzle-solving segments make for wonderful respites where Otto can play around with his Guardians and accrue Anima for any upcoming bouts. The script does suffer from an emphasis on exposition, but, like the rest of Masters of Anima, it carries with it an endearing amount of charm.
On the surface of it, most people would assume that Master of Anima would feel just like a Pikmin game but this simply isn’t the case. At times it feels like there is much more depth and strategy with the combat system and it feels extremely rewarding. I wouldn’t hesitate to recommend Master of Anima to anyone who enjoys strategy games or generally likes a new challenge because this will feel unfamiliar to a lot of people.
In conclusion, Masters of Anima is an excellent experience which mixes Diablo and Pikmin excellently. I wonder why so few developers have attempted this before, as it’s so incredibly fun to play. A world full of charm, a bumbling, comedic protagonist and incredibly fun and interesting mechanics make this a must-try for Pikmin or RTS fans looking for a new style to try.
Masters of Anima provides an adequate challenge in terms of puzzle solving and combat encounters. You are ranked on each fight based on the number of guardians lost, damage Otto has taken, and how long it took to complete. The stylized visuals are quite charming, and the camera is kept in an isolated view that can't be altered. You may fumble at first with the controls, especially once you are trying to juggle a handful of different guardian types at a single time. However, it has been a delight to play the game and feel like a badass when you find the perfect combination of guardians to utilize.
A beautiful game with a simple, engrossing theme running throughout it all. You might think you've seen something like Masters of Anima before, but it has more to offer than it would seem at first glance.
Overall, Masters of Anima is a great game. It has a nice visual flair and presentation mixed in with some very solid and unique gameplay that’s not often seen these days. It’s not perfect though, it suffers a little with repetition, flow disrupting difficulty spikes and the odd command issues that shouldn’t be present in a game where real time quick actions and thinking is needed. These issues didn’t stop me from enjoying the game overall however and I believe Masters of Anima will be a solid addition to your Nintendo Switch download library. It’s a great game with a few little issues here and there that stop it from being an essential Switch purchase.
Masters of Anima brings something unique and charming to the Nintendo Switch with its mixture of RTS-like action and fantasy exploration, and it really makes for a good time. I had a lot of fun with the game and whilst it may not always be the most thrilling adventure you’ll head out on, there’s no denying that it’s always an enjoyable one. Sure, the narrative could be a little forgettable and cheesy whilst the combat itself could be a little bit too tricky at times too, but overall Masters of Anima offers an entertaining fantasy adventure that’s certainly worth being a part of.
There really isn’t anything quite like Masters of Anima on the Nintendo eShop at the moment, or, for that matter, on Nintendo Switch. The developer may have too much enthusiasm for throwing you into combat and could have done with exploring ways to lend a change of pace – that more often than not comes in the puzzles that momentarily boggle your mind. But, when you have a steadfast legion of Guardians at your command, it’s hard not to marvel at the thrill of it all in the thick of battle, and how the many systems that are at play are masterfully woven together.
Masters of Anima is a more than welcome addition to the PS4 library and, despite having a simple story and some gameplay problems in its console version, it should please those who love a good RTS, with its challenging and fun puzzles and battles.
Review in Portuguese | Read full review
Masters of Anima offers a decent mix of strategy and action. Those who enjoy a good balance of puzzles and combat won’t be disappointed here. It is not exactly the most original game but the core mechanics are solid enough for it to be an enjoyable experience.
Masters of Anima is a fun minion commanding adventure which is well-polished and balanced enough to make the £15.99 asking price reasonable, sadly it’s not great value due to lacking anything after the main story beside the impressive and well-controlled gameplay.
Masters of Anima is for those who love to multitask. Ordering various groups of guardians to attack multiple groups of enemies while also moving around, dodging attacks and performing combos can make for a very hectic game. But for those who live for the thrill of a job well done amidst a bunch of chaos, Masters of Anima was made for them. The rest of us will have to suffer through some agonizing deaths on a painful path to better skills before this game really opens up. Appearances can be deceiving, and Master of Anima is certainly a prime example of this phrase.
Masters of Anima scratches the itch you may have for a Pikmin-style real time strategy game over and over again. Its unique art style and engaging characters are exactly what you want, but the gameplay leaves a little to be desired. If you are a fan of Pikmin or RTS games in general, we would recommend you pick it up!
Masters of Anima allows us to control an army of minions to save our princess (and the rest of the world). The most difficult thing about the game is mastering the control system, and there's a notable - and irritating - separation between exploration and fights; nonetheless, the game is a solid and fun experience.
Review in Italian | Read full review
Masters of Anima will satisfy strategy lovers, but beware : the difficulty is badly balanced, and progressing through the game is quite a challenge.
Review in French | Read full review
Masters of Anima is an interesting choice for fans of the Pikmin series. There are some original ideas but they quickly become repetitive. With challenging battles and not-so-intuitive controls, it can be a chore to play.
Review in Polish | Read full review
With its great gameplay, fun exploration, and nice art style, Masters of Anima pretty much checks all the boxes for a game like this. It is, however, brought down by some confusing controls and a couple useless guardian types.
In hindsight, it might have been easier, or at least less frustrating, to play Masters of Anima on PC, given the accuracy benefits of a mouse and keyboard. If the learning curve hadn’t been so steep, I think we would have enjoyed the challenge that so many other titles lack. If nothing else, we definitely would have progressed further in the game. This is not necessarily a reflection of the quality of the game, but rather it could be related to our familiarity with a controller because Pierre-Yves barely broke a sweat when he played.
Masters of Anima mostly succeeds in implementing an inherently troubled concept: a strategy title on a console. It provides some frustrating and subpar moments, but it always comes up ahead with a fun, demanding, and good blend of gameplay styles to pull you through its 10-hour campaign. You'll want to see it through to the last fiercely fought battle.
Masters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often.
The studio Passtech Games has wanted to get into a free slot and little frequented in consoles, the RTS genre. Masters of Anima is played very well with the consoles controlller and it works perfectly in all versions. But this game is missing more ambition, duration, content and opportunities.
Review in Spanish | Read full review
Masters of Anima is a frustrating game. The mechanics seem to work against the player creating more chore and less fun. With some tweaks this game could be a sleeper hit for sure. As it stands though it ends up being more of a hard pass.
From the outset, Masters Of Anima, tries its utmost to engage with a different world that's ruled by a unique magic, bare-bones lore and a bunch of awkwardly portrayed and forgettable characters. The floundering voice acting and clunky script, coupled with a cringe-worthy story that's more embarrassing than your drunk uncle dancing at a wedding, grates quickly. The title certainly won't hold your hand when it comes to defeating the only enemy in the game, which could prove to be tedious for some. Masters Of Anima is no Pikmin, but if you're looking for a fantasy land filled with tough enemy encounters and a game that's relatively straightforward, then this one is for you.
If you are ready to forgive this game for its trivial plot, boring exploration and not that perfect control scheme, Masters of Anima will be able to reward you with a couple of fun hours thanks to the great battles with golems.
Review in Russian | Read full review