Top Critic Average
Earthfall ends up feeling very middle of the road, and efforts to add progression systems feel about the same. The game has promise, but just don't seem to run anywhere unique or special with the concept.
Earthfall feels like a science-fiction skin for Left 4 Dead. This isn't inherently a bad thing, after all, people are desperate for a new Left 4 Dead game. Although it does make it easy to compare and see where Earthfall falls short.
If you’ve played Left 4 Dead 2 and you enjoyed it, you can buy Earthfall knowing exactly what to expect. There’s no doubt that Earthfall could provide you and your buddies a weekend or two of fun.
Earthfall is a solo or multiplayer FPS that pits four remnants of a human town against some underwhelming aliens that are rampaging and at times swarming. It will not stand out from the other dozen games of its type but it is another reasonable choice that - at least - doesn't require lessons.
Overall, this is a great product with a low price tag and high replay value, and deserves attention. Some more bosses and maybe a mode where aliens are playable would really go a long way for the longevity, though. The lack of any character progression means if the gameplay alone is not enticing enough for some, replaying will not be a worthwhile experience. Earthfall could have taken a couple of notes from Killing Floor 2 in many aspects of prolonging gameplay via progression in a repetitive system, but what it strives for in the "Left 4 Dead" genre, it nails really well. It's exciting to see what the developer does next with content and updates.
Earthfall is quite an enjoyable game which has a lot of potential, once some of the bugs are ironed out and the overall game is improved on, I feel that it will make an excellent game and distinguish itself from others in the crowd. I can’t say I recommend this for everyone, but for those looking to scratch that previously mentioned itch, then I couldn’t recommend it more.
Earthfall is a valiant effort at trying to capture the lightning in a bottle once again that was Left 4 Dead. On paper it does a lot of things right, but in practice it lacks the soul and fire of what made Valve's iconic zombie games so effective almost a decade ago.
Even though Earthfall isn't revolutionary and doesn't stand tall with top-tier cooperative shooters, there's still some fun to be had with it, especially if you have friends to enjoy it with.
Earthfall might be a little frustrating if you have high expectations from it, as it suffers greatly from lack of content. But all in all it's a standard 4 player coop shooter that can be very fun.
Review in Persian | Read full review
Earthfall is a cooperative FPS with a few interesting ideas that it fails to deliver on. Built on a poor foundation of unsatisfying combat and repetitive mission structure, every aspect of the game is mediocre at best. With some serious retooling, its light building mechanic could be an interesting twist, but there's little reason to play Earthfall in its current state with so many better examples of the genre already out there.
Earthfall somewhat succeeds at it's core mission, if it's mission is to try to kickstart the multiplayer subgenre that Turtle Rock started a decade ago. It's biggest failure is convincing people that it is a better alternative to Left 4 Dead 2, which is still very available on limited platforms. There's also Call of Duty's Zombies/Invasion side modes, which are ubiquitous. Not to mention Vermintide, which is a fresh look at the genre. You will absolutely have fun liberating Earth from aliens with a group of your friends – friends make even the most rote experience interesting. But outside of a few sessions with the group, you'll all find something better to do.
Earthfall is a decent try at filling the Left 4 Dead 3 hole in our hearts, but it's rarely strong enough to be anything other than a lesser imitation of that classic series.
Earthfall often skirts too far into derivative gameplay territory, but at its heart is a game meant for friends to fight off alien swarms while quoting only the cheesiest of sci-fi action film lines. It isn't perfect, but it doesn't have to be in order to be fun.
Perhaps it is being overly critical of Earthfall with limited lore, and a sense of ease of completion, when the same issues can be found in Left 4 Dead, a title it is easy to sing the praises of. The comparisons are not subtle, yet Earthfall feels more like a missed opportunity to drag the genre forward in similar ways as Vermintide has managed to.
Parts of Earthfall present a certain charm, and the co-op shooting experience could certainly be fun with the right group of friends. But it's hard to get away from the fact that Earthfall is a lesser incarnation of a decade-old game, with fewer modes and missions, at a higher price.
In the end Earthfall is unfortunately the exception to that age-old rule, originally spoken and then sung by Mary Poppins – ‘a spoonful of co-op makes even the most mediocre of shooters go down'.
Earthfall is not a bad game. But it's also far from being a very good one. It's biggest problem is the lack of epic fights. In a FPS you expect a good feeling in weapons but here every weapon feels like a paintball rifle - not enough recoil and not enough feeling of power. Overall, the game is too generic and too close of Left 4 Dead but without the fabulous mechanics. A game to have a bit of fun for one evening with friends, but nothing more.
Review in French | Read full review
Co-op alien-blasting shooter, Earthfall, is a decent clone of Left 4 Dead... and that's the problem with it, as it should be much, much more than that. Simply put, the foundation is great, but the structure on top of it is not worth the rent.
It’s by no means an awful game. The level design is solid, it keeps you on your toes constantly and playing with friends can be a blast. The issue is I’ve no doubt you have similar games in your collection which are similar and much, much better.
An attempt to carry on the legacy of Valve and Turtle Rock falls flat, with a small amount of attention paid to the elements that matter. Poor mission design and A.I is what ruins this experience.
Even though Earthfall is, in most respects, mechanically sound and competently designed, it's still a hard game to recommend. This co-operative FPS never successfully manages to step out of the shadow of its inspiration. The ability to set up defensive measures, including turrets and barricades, is pretty neat. However, that's not enough, particularly when every other moment feels overly familiar and sometimes worse. All in all, this rendition of humanity's last stand won't hold anyone's attention for very long.
Despite providing the foundations of an interesting multiplayer experience, Earthfall massively holds back on its delivery as a Left 4 Dead successor. It instead sits on a shelf amongst other co-operative horde shooters, unable to stand out as anything spectacular or bring anything new to the table.
I'm all for taking the spirit of a beloved classic and bringing it up to date, but you have to be prepared to be judged utterly against that original game. Under the right circumstances Earthfall is capable of capturing the frantic teamwork of Left 4 Dead, but there's too much wrong here to maintain it for long.
Earthfall is a hard pill to swallow. Almost everything it does will lead to frustration. You're money is better off spent elsewhere unless of course you constantly love to scream in your friends ears.
Even if you miss Left 4 Dead series as hell, it's still a better choice to go for this old series which is now nearly 10 years old. Here aliens have conquered the games and there is no hope.
Review in Persian | Read full review
There's still a lot of potential to be realised in a Left 4 Dead-like experience, but Earthfall is a complete miss. It fails to build upon the foundations abandoned by Valve, with repetitive AI spawns and an arsenal of weaponry that does nothing to distinguish themselves from one another. And with just four hours of content to work through, you'll be left feeling short-changed by an experience that gives you no reason to return once the credits roll.