Top Critic Average
Both the gameplay and performance can feel a little too inconsistent at times as the controls and frame rate can sometimes be equally bumpy. Regardless, at its core, GRIP: Combat Racing is still an impressively fast racer that almost anybody should be able to have at least some fun with.
GRIP: Combat Racing promises to fall into the first category, bringing justice to an old series of games that have become cult classics themselves. The graphics and physics engine aren't just there just to give the series a facelift, they take what the game advertised as its strong point, speed and death-defying acrobatics and driving, and cranked it up to eleven!
There's a huge amount of fun to be had here, but it's not a game that will appeal to those in the market for a realistic depiction of the joys of the internal combustion engine. Realism has been traded for pure insanity, so if you prefer something more like Forza or Gran Turismo then this won't be the game for you. If you were a fan of Rollcage, then you'll love this.
So final thoughts, this is a great racer for the Nintendo Switch or any system you choose to buy the game on, with plenty to dig into. I found the learning curve was just about right, and there was plenty to unlock and achieve. I am hoping that the developers keep pumping out more tracks and content over time, even allow community created tracks if the sales are there, which they should be. I can truly say this game is well worth picking up.
GRIP: Combat Racing is an impressive arcade racer, one that harkens back to the glory days of racers such as WipEout, while adding its own innovations. Jumping from floor to ceiling to wall and back sounds like it might be too hectic, but GRIP's excellent camera handling ensures that players won't lose track of what they are doing very easily. Four-player split screen, which is an absolute rarity these days, is a much-appreciated inclusion, and ensures that GRIP: Combat Racing will be played by groups for a while to come.
Grip: Combat Racing offers an enormous amount of fun content for a reasonable price. Frankly, this game could go toe to toe with a lot of AAA racers and come out on top. Blistering speed, amazing track design, wild action; if you can get past some mild frustrations, Grip fully delivers and intense, jaw-clenching good time.
The spirit of Rollcage lives back in Grip: Combat Racing, where you speed your way up upside down until victory. The Rivals system is genious, but Caged Element didn't fully explore its potential. Beautiful tracks and a tense campaign are definitely highlights of this game.
Review in Italian | Read full review
GRIP: Combat Racing is a fantastic love letter to a game that has been long since forgotten by most players. Although it's not a true sequel, it would feel right at home as the third installment of the Rollcage franchise. Everything from the blazing speed to the level of concentration needed to process each turn will make you grip your controller tightly as you plunge into the outrageously fast vehicular combat. It's a non-stop thrill ride of tense turns, gravity-defying stunts, and ruthless rivalry; all while hurtling down tracks at breakneck speeds. It never lets up. Instead, the raw aggression of the game increases as you progress creating an incredible experience that's not for the faint of heart.
Overall, GRIP Combat Racing is a fantastic spiritual successor to Rollcage racing that doesn't just pay tribute to the series, but also carves out its own nuances. It's a highly intense and visceral experience, which pulls no punches in terms of both its challenge and its depth. The visuals are amongst some of the best within the arcade racer genre, whilst the soundtrack is the perfect accompaniment for the action on track. Better still, the handling is surprisingly detailed and easy to appreciate in conjunction with the imaginative tracks, which are full of gravity-defying labyrinths and heart-stopping jumps. The lack of in-air weight-balance modification and performance enhancing upgrades is slightly disappointing but, overall, the fundamentals are so addictive that these minor drawbacks are neither here nor there. GRIP Combat Racing is a highly concentrated experience, with a wealth of single-player content that's only complemented by its multiplayer components. Brilliant.
Grip is a nerve-fraying distillation of speed, fury, and thumping techno beats. Created by Caged Element, Grip: Combat Racing takes the ideas that made Rollcage such an intense experience and drives them onto the Nintendo Switch, XBox One PlayStation 4, and PC. If you like speed but find Bugatti's a bit bland, this one might be for you.
GRIP: Combat Racing on PlayStation 4 is certainly the full package with a ton of content to enjoy. I don't think the game does a good job onboarding new players, but the good thing is that you will pick things up after playing for a bit. It's a tight, fast and tense racer which is all you can ask for. Give GRIP: Combat Racing a chance to grip you!
GRIP: Combat Racing is a must-buy for anyone craving non-stop racing action, going far beyond just being a modern-day version of Rollcage while offering a wide variety of gameplay options.
GRIP: Combat Racing is a good action game and a better racing one. Though there are some technical issues in gameplay, the end result is quite enjoyable and satisfying.
Review in Persian | Read full review
GRIP: Combat Racing is a blast from the past, with intense racing and thrilling arena-based competition. The developers set out to make a modern Rollcage and have thoroughly succeeded. The inclusion of split-screen multiplayer, a rarity these days, is much appreciated, especially with the highly customizable online experience.
While GRIP may not be everything you could hope for in a combat racer it also nails some crucial elements when you play the right modes that make it worthwhile. Perhaps it tried a little too hard to find a more broad appeal with modes that are more focused on racing, and though changing up your vehicles to match the mode can help quite a bit in general the straight racing simply isn’t anywhere near as fun as when you’re trying to wreck your opponents. I’d be fascinated to see what they’d do with a sequel if they focused on the elements that worked well and expanded them and perhaps expended a little less effort on trying to be a racing title.
Minor issues aside, Grip: Combat Racing is a great experience for both veterans of arcade combat racers as well as those who are willing to learn the genre. The initial learning pains and massive difficulty spikes toward the end of the game may turn away newcomers, and the catch-up mechanics and sometimes questionable physics may dissuade veteran players. For all others, though, Grip is a wild ride that offers fantastic tracks that are exhilarating to race on at lightning-fast speeds.
GRIP is a fine racing game. It has some fantastic moments in its fast speeds and impressive maneuvers. While there are some issues here and there with the devastation of crashing, and the online being laggy at times, I find that at its heart, it’s a great racer that tries something that hasn’t been thought of in a long while. It’s a buy for racing fans, but I would hold off until a slight price drop, at least. Maybe by then a few patches and sort out a few things.
GRIP: Combat Racing is an entertaining racer for the Nintendo Switch. It isn’t the best racing title the system has to offer, but as a tribute and a throwback to arcade racers of the old days, it certainly succeeds in achieving its goal.
It is, at times, sluggish and frustrating, but those moments pass by as quickly as your opponents after you take a missile to your backend. GRIP: Combat Racing fulfils its duty as being an engaging, fast, and unforgiving racer.
While its controls can often be a little too unforgiving - especially when travelling at such high speeds - once you've got the hang of each vehicle's unique yet temperamental handling, GRIP: Combat Racing really opens up. Serving as a faithful nod to the original Rollcage, the wide range of modes and unlockable parts could make it the next Rocket League - if it manages to gather a similar cult following. If you're in the market for a larger than life racer that isn't Mario Kart 8 Deluxe, this could well be your next racing obsession.
GRIP: Combat Racing is a really, really great gift for the fans of the Rollcage series. The game manages to capture an atmosphere of futuristic racing games of the past. But GRIP also inherited all the cons of its predecessor, like broken balance and lack of content.
Review in Russian | Read full review
GRIP Combat Racing was as much a battle between myself and the game as it was between my car and rival racers, which is a shame because when it works, it works splendidly. It's fortunate that at least the game's issues could all be resolved with further patches, potentially leaving us with an excellent racer on the Nintendo Switch, but as it stands now, the game is flawed and is hard to justify at full price.
In the end, Grip has all the prerequisite gameplay and technical elements. Yet the randomness of the environments and the clunky air handling left little to be desired.
GRIP: Combat Racing is a contemporary adaptation of Rollcage and its sequel Rollcage Stage II. This is a tremendous achievement for fans of Rollcage and a charming but narrow curiosity for everyone else. By splitting the difference between monument and movement, GRIP remains confident in its limitations.
The actual gameplay of GRIP: Combat Racing is pretty entertaining. That it supports local multiplayer makes it an ideal game to play with some friends, and the easy-to-pick-up nature of the game is almost begging for some party play. That being said, the actual career mode is mostly cosmetic in progression and the number of tracks is a bit light, with even fewer really good tracks out of that collection. Some nice twists on race modes help to provide some variety to those same repeating tracks, but that sameness when mixed with somewhat shallow modes and options and an average presentation kept GRIP from being so compelling that I have to play it often or over very long stretches of time. It is a fun experience, if a somewhat shallow one.
I feel that GRIP will draw lots of strong opinions on either side of the spectrum and that the diehards will stick with it for the foreseeable future. It’s not likely to set the world on fire and will appeal mostly to the nostalgia of older PC gamers, but does enough to be more than a pretty paint job on top of old ideas.
Grip: Combat Racing is a content filled tribute to a fan favourite racer from the good ol’ days. If you liked Rollcage, you’ll likely love Grip. Slick combat, fast racing, splendid visuals and a pumping soundtrack from the likes of Hospital Records including Full Kontact and Mart-E that’s driving you ever forward, it’s a joy to play…eventually. The track design and it’s lack of obvious visual clues on where to go next, however, make the first few hours with Grip a litany of crashes against its unpolished edges.
GRIP is a technically sound game and can genuinely offer some exciting racing, as you try to dodge enemy weapons, track hazards and more, all at insane speeds. However, it can also be a confusing game to navigate and also has very unfair rubber-banding which can screw you over more than half the time as you'll find a well-placed rocket right up your rear-pipe just before you hit the finish line. GRIP also looks and sounds great, with some very well designed tracks, though some side modes (arena-based modes) completely miss out the best part about the game - being able to ride on any surface. I can genuinely see people enjoying their time with GRIP than I have, I just think it's missed the mark.
GRIP has good gameplay mechanics, but the whole game doesn't allow them to truly shine. The issues, even if they are small, pile up and keep repeating often enough to the point that affects the entire experience.
Review in Portuguese | Read full review
The combat races and Arena matches are fun, but the straight-on racing is subpar. The courses are detailed and varied, but they're hard to make sense of when going fast. While it's certainly nice to see a throwback to old racing games, especially one with local split-screen, I wish it could have been a game I'd want to break out with friends more often.
Though GRIP offers up some exciting racing and vehicular combat on a really wild and creative set of tracks, a frustrating singleplayer campaign and serious technical issues with the online multiplayer make it difficult to recommend in its current state.
GRIP has moments of brilliance, but not enough for me to recommend a purchase unless you’re a fan of Rollcage and are interested in what is essentially an incredibly late Rollcage 3. The addition of either some more courses or a level editor would be a huge improvement although I don’t know if that is in the works. GRIP isn’t everything I hoped it would be, however there is a solid base and plenty to suggest that Rollcage‘s formula still has something to offer in 2018.
A dull campaign mode doesn't do the solo experience any favors. Ultimately, GRIP has fun gameplay at its foundation, I'm just not sure this first attempt takes the game everywhere it needs to go.
There are still several issues that need to be ironed out but GRIP: Combat Racing isn’t a terrible game. In fact, with a few necessary fixes, it could definitely become something rather special
Grip is a content-rich and entertaining arcade racer, but issues with handling and a weak aesthetic may leave players that are not diehard fans of the genre feeling lukewarm.
GRIP: Combat Racing is an unpolished gem that's currently too flawed to fully recommend. When it comes together – particularly in multiplayer – GRIP is capable of providing some of the most engaging future racing this side of Wipeout 2097, but it's all too easy for it to fall apart, especially when you're placed in the hands of the game's cheating AI.
Grip: Combat Racing is a fast-paced experience that is sometimes hindered by its own level design. Online matches and game optimization are where it truly shines. The campaign mode, though, becomes more of a chore than something to celebrate.
GRIP is not yet at the point its potential suggests, but being made available at this moment runs that risk: as it is, the game needs several improvements and will certainly receive them. However, while its plentiful and varied content tick the right boxes, there are issues which will require more than just updates and additional modules to solve, and the model selected to bring GRIP to the players runs risks that can end up harming this experience more than it should.
Review in Portuguese | Read full review
Grip: Combat Racing is a game that should be a rousing success on paper given the capabilities of the race cars; sadly it’s doesn’t really feel like it’s captured the essence of what made Rollcage so great almost 20 years ago.
Held back by baked-in design decisions, muddy graphical effects, and non-exciting sound design, it's doubtful that GRIP could make any significant comeback due to its flaws. With these elements in mind, GRIP: Combat Racer should take a pass from prospective purchasers.