GRIP: Combat Racing
Top Critic Average
The 'spiritual successor' industry reaches deep into the 90s game cupboard with this futuristic racer. Should we start asking why?
A no-thrills arcade racer that straddles the line between nostalgic throwback and outdated curio, and while fun in short doses it quickly loses its novelty.
It's great for a Sunday drive, but it's not going to hold your attention forever.
GRIP: Combat Racing is an unpolished gem that's currently too flawed to fully recommend. When it comes together – particularly in multiplayer – GRIP is capable of providing some of the most engaging future racing this side of Wipeout 2097, but it's all too easy for it to fall apart, especially when you're placed in the hands of the game's cheating AI.
I feel that GRIP will draw lots of strong opinions on either side of the spectrum and that the diehards will stick with it for the foreseeable future. It’s not likely to set the world on fire and will appeal mostly to the nostalgia of older PC gamers, but does enough to be more than a pretty paint job on top of old ideas.
A fun racing game despite its control problems and some minor graphical hiccups.
Review in Spanish | Read full review
GRIP: Combat Racing suffers from a number of flaws, inadequately hardened difficulty and dead multiplayer. The project may appeal to old Rollcage fans and fans of high-speed arcades, but everyone else can safely skip the game or wait for big updates.
Review in Russian | Read full review
GRIP is a fine racing game. It has some fantastic moments in its fast speeds and impressive maneuvers. While there are some issues here and there with the devastation of crashing, and the online being laggy at times, I find that at its heart, it’s a great racer that tries something that hasn’t been thought of in a long while. It’s a buy for racing fans, but I would hold off until a slight price drop, at least. Maybe by then a few patches and sort out a few things.
GRIP is a technically sound game and can genuinely offer some exciting racing, as you try to dodge enemy weapons, track hazards and more, all at insane speeds. However, it can also be a confusing game to navigate and also has very unfair rubber-banding which can screw you over more than half the time as you'll find a well-placed rocket right up your rear-pipe just before you hit the finish line. GRIP also looks and sounds great, with some very well designed tracks, though some side modes (arena-based modes) completely miss out the best part about the game - being able to ride on any surface. I can genuinely see people enjoying their time with GRIP than I have, I just think it's missed the mark.
GRIP has great racing mechanics, but they're marred by inconsistent implementation.