So the game has charm, looks cool, and sets up a fairly interesting narrative to drive you to pay off the castle debt but then you start playing. The first five or ten minutes are fun as you pick up objects and throw or break them to see if they are hiding any treasure. Any discovered treasure you pick up to pay off your debt when you return to the castle base room. And that’s it.
It’s fun for awhile but the thrills soon peter out as the scope of combat feels so locked down and restrained compared to what you can do in other games. The inherent limitations of the overall game concept really stand out and the one trick pony nature of a Road Rash game just doesn’t fly today.
Déraciné is an engaging VR adventure with a tinge of darkness to it that other such games often shy away from. There is a frisson of tension in this story that drives you forward through the conservative VR gameplay mechanics to find out if FromSoftware’s reputation for dark material will eventually surface.
Having played Supercross, there was a major sense of deja vu with this game. To be honest, once I was racing it was impossible to tell which game I was playing. No doubt, zealots of these games would know instantly by location, driver, and bikes. For me, it was more of the same and so my initial excitement level was much lower when I started racing with MXGP Pro.