While there’s definitely promise in the concept of Wolfenstein: Cyberpilot, the shiny visuals don’t make up for the lack of content and subpar execution. It’s a decent showpiece for the PSVR, but at this point in the platform’s lifecycle something with more meat is the expectation.
Killing Floor 2 and Killing Floor Incursion go together like Rocky and Adrian. Each game has gaps. But different gaps that complement one another. Put together they give you a gameplaying experience where the sum is greater than the individual parts.
Because of the lightness in content, Everybody’s Golf feels like an early access version of the game. At least the game is priced accordingly. Fortunately, the paucity of content is offset by the strong technical and gameplay aspects of the VR presentation.
So the game has charm, looks cool, and sets up a fairly interesting narrative to drive you to pay off the castle debt but then you start playing. The first five or ten minutes are fun as you pick up objects and throw or break them to see if they are hiding any treasure. Any discovered treasure you pick up to pay off your debt when you return to the castle base room. And that’s it.
It’s fun for awhile but the thrills soon peter out as the scope of combat feels so locked down and restrained compared to what you can do in other games. The inherent limitations of the overall game concept really stand out and the one trick pony nature of a Road Rash game just doesn’t fly today.
Déraciné is an engaging VR adventure with a tinge of darkness to it that other such games often shy away from. There is a frisson of tension in this story that drives you forward through the conservative VR gameplay mechanics to find out if FromSoftware’s reputation for dark material will eventually surface.