No matter how well you do, you’ll never pull away from the pack. It’s the cheapest of AI solutions and undermines any sense of accomplishment. There’s no escape from it either, as the game does not support multiplayer. So it’s AI racing or nothing.
While there’s definitely promise in the concept of Wolfenstein: Cyberpilot, the shiny visuals don’t make up for the lack of content and subpar execution. It’s a decent showpiece for the PSVR, but at this point in the platform’s lifecycle something with more meat is the expectation.
All in all, the game simply does not work as a stand alone title. This leaves one disconnected from the events of the story. Given how the story is structured, the developer should have waited releasing the game as a complete package with all three parts included.
While the game looks pretty enough there just isn’t a lot of depth to it. The feeling of playing ping pong is mostly here, but with the technological deficiencies in tracking that prevent the control and finesse needed in a fast paced game, VR Ping Pro misses the mark.
Wind & Leaves turned out to be a real bummer. The exploration and world history are intriguing and there’s no denying the beauty of the world as it speeds through growth when time is fast-forwarded. There is also some really good soundtrack music going on too. The intent of creating a Journey-like experience is clear but there are too many game mechanic missteps that break immersion. This a game some will no doubt like because of the world. It all depends on your tolerance level of the game mechanics.
Snake Man’s Adventure feels exactly like what it is. A first attempt. While Dososoft may have a handle on the technical side of things, the company needs more experience and/or creative aid in the fashioning of their games. As Snake Man stands or slithers, it is too difficult for young players and too simple narratively for older ones.
This is a rather cursory attempt at a remaster. The use of downgraded assets, missing content, no DLC, no multiplayer, and no ability to quick save are all big letdowns. One thing the remaster does carry on though is the legacy of the original game in being able to run in a smooth and consistent manner. Further patches may improve the game but in its current state, the only reaction possible with this release is disappointment.
There’s a lot to like about this game. The sense of scale and visuals is amazing. However, the core aspects of the game, such as handling and getting access to the main rally, are frustrating. Saber Interactive has done a good job on the macro level of the game. With upcoming pledged updates, I’m hoping they enhance the micro aspects which are badly needed.
Tempestfall is not a terrible game. It’s just not a deep game. Other VR games have raised the bar on VR melee combat over what Tempestfall offers. For better melee combat games, try After The Fall or Swordsman, which use physics based actions. However, if you are a Warhammer fan, the story lore and setting may be enough to keep you engaged.
Sam & Max: This Time It’s Virtual is a textbook case that proves not all games are easy to transition from a traditional to virtual presentation. Dialog heavy games can work in VR if you are an active participant. Not so much when you are a mere observer. This problem is further exacerbated by the lack of polish of the game’s controls. What still works is the banter between Sam and Max. The writing is good as is the soundtrack. If you are a fan of these characters, you’ll probably be able to deal with the game’s shortcomings. For the rest, your time is better spent elsewhere.
So the game has charm, looks cool, and sets up a fairly interesting narrative to drive you to pay off the castle debt but then you start playing. The first five or ten minutes are fun as you pick up objects and throw or break them to see if they are hiding any treasure. Any discovered treasure you pick up to pay off your debt when you return to the castle base room. And that’s it.
It’s fun for awhile but the thrills soon peter out as the scope of combat feels so locked down and restrained compared to what you can do in other games. The inherent limitations of the overall game concept really stand out and the one trick pony nature of a Road Rash game just doesn’t fly today.
On a PS5 the game looks great, plays well, and loads up quickly. However, none of that can overcome the uninspired level design and lack of enemy variety. So despite the technical improvements, the game has not become more fun to play. The two DLCs add characters whose power sets are too similar. The main saving grace here is that the campaign stories are interesting enough to warrant a playthrough in solo mode. Unless there is some major gameplay tweaking Marvel Avengers doesn’t look like it will assemble to become an ongoing gaming service. To sum it up, I came for the gameplay but only stayed because of the story.