Despite it all, I'd still say Final Fantasy XII is a good game. Its combat is almost entirely automated, but it's designed by you thanks to the programmable Gambit system, while character progression through the job system is deep and open to creativity.
It'll take you through captivating mysteries that have plenty of twists while still leaving you satisfied that you solved the crime rather than being drug through to the end. It'll let you pretend to be an attorney and find the gaps in testimony that reveal the true story. Most of all, it'll be an experience you won't find anywhere else.
Assassin's Creed III must have been a fantastic game in 2012, and it's still a wonderful experience today. Connor's story is interesting and well told and Connor himself is a hero I can fully buy into as realistic and believable. It comes together in a package with villains who are relatable and not always evil for the sake of evil and the game devotes a ton of time to the character development necessary to have a quality and compelling storyline.
It's not all bad. The combat and the flying are legitimately amazing in Anthem. They're so good that, despite everything else about the game being quite bad, I still thought about playing the game during my hours away from it. In a few years, Anthem might be a good experience. Today, it's hard to recommend.
It would need combat that is fluid and challenging. And it would probably need lovely visuals that make it all a joy to look at. I don't know if perfection is a rational goal, but I can say that Unruly Heroes has come as close to platforming perfection as any game should be expected to and it'd be a mistake to miss it.