Kevin Tavore
- World of Warcraft
- Mass Effect 3
- Forza Horizon 3
Kevin Tavore's Reviews
Despite it all, I'd still say Final Fantasy XII is a good game. Its combat is almost entirely automated, but it's designed by you thanks to the programmable Gambit system, while character progression through the job system is deep and open to creativity.
Brief Battles can be very fun if you have local players of comparable skill to play against regularly. It feels great to play, it's visually clean and distinctive, and it's got a high skill cap.
Mortal Kombat 11 has some design issues, but overall I enjoyed my time and I can sincerely say I'm looking forward to the inevitable sequel.
It'll take you through captivating mysteries that have plenty of twists while still leaving you satisfied that you solved the crime rather than being drug through to the end. It'll let you pretend to be an attorney and find the gaps in testimony that reveal the true story. Most of all, it'll be an experience you won't find anywhere else.
Assassin's Creed III must have been a fantastic game in 2012, and it's still a wonderful experience today. Connor's story is interesting and well told and Connor himself is a hero I can fully buy into as realistic and believable. It comes together in a package with villains who are relatable and not always evil for the sake of evil and the game devotes a ton of time to the character development necessary to have a quality and compelling storyline.
Devil May Cry 5 is so successful because it is impeccably designed from top to bottom with one goal in mind: be awesome. It knocks that goal out of the park in nearly every element of the game.
It's not all bad. The combat and the flying are legitimately amazing in Anthem. They're so good that, despite everything else about the game being quite bad, I still thought about playing the game during my hours away from it. In a few years, Anthem might be a good experience. Today, it's hard to recommend.
Exodus is an overall excellent experience that succeeds at nearly everything it attempts to achieve.
Respawn has created a team-focused game that plays wonderfully, with each gun balanced to feel powerful in its own way.
It would need combat that is fluid and challenging. And it would probably need lovely visuals that make it all a joy to look at. I don't know if perfection is a rational goal, but I can say that Unruly Heroes has come as close to platforming perfection as any game should be expected to and it'd be a mistake to miss it.
Onimusha isn’t a 2019 classic, but it has earned its place as a 2001 classic that’s still more than worth playing today if you’re in the market for good games from bygone eras.
Absolver had a chance to be something new and fresh. Its combat system is unlike anything else and comes packed with plenty of depth and skill that could get fighting fans pretty excited. The problem is the rest of the game.
Tales of Vesperia is a title fans will be happy to revisit.
I love the genre, but I couldn't recommend this title to anyone.
Darksiders III is a worthy successor to Vigil Games' series. It combines elements from Dark Souls, Bayonetta, Castlevania and Zelda into a beautiful swirl that still manages to find its own identity.
As a vessel to transport fans of the series back through its many stories, World of Final Fantasy Maxima is an unqualified success.
A dull campaign mode doesn't do the solo experience any favors. Ultimately, GRIP has fun gameplay at its foundation, I'm just not sure this first attempt takes the game everywhere it needs to go.
I'd recommend this to anyone with even a passing interest in the fighting genre, and especially to those like me who just want a fighting game that's fun to play.
Razed is fun and flashy. It's a platformer focused on speed and precision and it's backed up with fair level design and good mechanics.
Super Street is not a good game. It is borderline irredeemable.