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Braveland Trilogy is a fairly solid set of games, simplistic as they may be. You can adjust the difficulty during the game so you can make it as easy or as difficult as you wish at any time. While it would have been nice if the games were at least a bit more complex, keep in mind that these are ports of mobile games so the simplicity makes sense here. Even still, if you want a complex strategy game, you might want to look elsewhere but if you're okay with simple, Braveland Trilogy is worth checking out.
Braveland is a classic strategy game with round bouts like Heroes of Might and Magic. However, in a slimmer form. We move from field to field with our hero, whose village was robbed by robbers, and in almost every field there is fighting. In the other fields, we can usually recruit new units or buy items. Part 2 and 3 are almost identical in gameplay, only the setting has been adjusted to mages and pirates. The bouts, the main part of the game are turn-based. Each unit type has a figure as a representative, below it is the number of individual units, so the stronger the unit is. We move from left to right on hex hexes to the opponent. Each unit has, as we know it, different advantages and disadvantages, unfortunately, the diversity is much lower than in comparable games. You can tell the game in general the origin of a mobile games, as much slimmed looks like the menus. However, strategic thinking is needed for the fights and I also liked the look. Who is new in the genre of the lap strategy, which will certainly find joy, but for veterans it is then somehow too little content.
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My time with Braveland Trilogy was enjoyable however it still felt like there could have been a lot more done to add variety to the games. At the asking price of $14.99, it feels like a lot to spend on a so-so title, even if it breaks down to about $5.00 a game. It wasn't a terrible experience but when Braveland had something going for it, not enough focus seemed to be placed into it.