Top Critic Average
Warhammer: Chaosbane has more depth than I expected. Expect to have hours of fun with this one. Grab a buddy and dive into some massive bosses and epic endgame content. Fans of the genre should be looking seriously at Warhammer: Chaosbane, and it's only going to get better during its life cycle!
Iif you feel like switching your brain off for a bit and doing some serviceable mulching then….maybe? I feel like Eko Software had a chance to bring back some of that dread and foreboding to the Diablo formula that Diablo 3 did away with. Warhammer is baroque and silly but it’s also rich with detail and tragic heroes, and Chaosbane plays the whole thing a bit straight, storywise.
If you’re absolutely over Diablo 3 but still hankering for some fantasy action, then Chaosbane will more than happily scratch that itch. Even as I started to tire of certain aspects, I found it hard to put down. Indeed, my coffee went cold several times, which is as good an endorsement as I can probably give!
Warhammer: Chaosbane tries to do new and unique things to the dungeon crawler genre. To simply call it a "Diablo clone" would be insulting. The team deserves a standing ovation for their attention to detail.
An unabashedly fun title, Warhammer: Chaosbane slams itself into the nerve center of the hack-and-slash dungeon crawler genre dominated by titles like Diablo III, Path of Exile, and Victor Vran.
For gamers looking for their next ARPG experience, you would be remiss if you passed this one by. Warhammer: Chaosbane is available June 4th on PC, Playstation 4 and Xbox One.
Chaosbane visually looks great except for some of the character models. The gameplay is a bit slow to start but picks up after completing the first few quests. Progression is a bit slower than similar games on the market but that is not necessarily a bad thing. The game has a good foundation to work from and is a lot of fun to play. If you are looking for a new hack n slash give this one a try, especially if you are a fan of Warhammer fantasy. As an added bonus, it can be played offline.
Despite some controller woes, Warhammer Chaosbane delivers a solid and robust action RPG experience that is certain to delight both hardcore and casual fans of the genre alike.
I don’t believe Eko Software have made an ARPG before, let alone one based on such a storied franchise, so I applaud them for tackling such a project. Luckily for Eko Software and Bigben Interactive they’re onto a winner. The game looks and feels like an ARPG made by an experienced team, and it’s a more than worthy entrant into the top tier of Warhammer games. There are some issues with music and textures, and the “pay to revive” mechanic does make dying a lot less of a problem. One thing to note is the Season Pass. Plans include content that enhances characters, thus making the game easier. There is also additional story content scheduled for DLC four. The first two DLC packs will confer new passive skills and a new skill tree to players. Packs three and four will include new companions and story content. As the Season Pass technically allows players to have an advantage over non-paying players, it warrants mentioning. Nonetheless, Eko Software have done a fine job and should be very proud of themselves.
The story mode is a fantastic experience with a great mechanic when using your abilities with your character. This can be easily enhanced with future DLC’s and expansions to keep the single-player story going. The online experience is going to really help once you end each storyline to continue the adventure and hopefully have a good end game to keep returning. I can’t wait to pump in many hours into this game with the lore of Warhammer by its side and will give this game a Thumb Culture Gold Award.
All in all, Warhammer Chaosbane is a fun title that is both enjoyable to play alone or with a few friends. While it won’t be winning any awards for treading on unexplored ground, it’s both a solid experience and a tick in the right direction for the Warhammer series that seem to have one good title in every dozen. Well done!
An overall enjoyable tromp into the fantasy half of the Warhammer universe. Many similarities with Diablo 3 allow Chaosbane to differentiate itself from its other rivals.
Review in Italian | Read full review
Warhammer fans can be in luck to be able to sink their teeth into a game that is very respectful of the Games Workshop franchise, which knows how to take advantage of the genre's virtues and offers a varied and promising endgame.
Review in Spanish | Read full review
Even if it's not even in the same league of titles like Diablo III (or II, for that matters) or Path of Exile, Warhammer Chaosbane is a familiar but still quite entertaining take on the action RPG formula, marred only by dated visuals.
Review in Italian | Read full review
The mission design and story can grate at times, but this is a devilishly fun homage to Diablo 3 and Warhammer Fantasy you'll want to get your friends in on.Iain Harris
Warhammer: Chaosbane isn't noteworthy. If you're a fan of the franchise, it might meet your need for Diablo-style beat-'em-up action. If you're not, there's little to recommend it over the horde of other available games, especially since this is selling at full price. Like Diablo III, perhaps Chaosbane can eventually update enough to fix its mistakes, but until then, it's a game for Warhammer faithfuls only.
Good but not exceptional, Warhammer: Chaosbane is a solid and confident slice of medieval melee action. As Gothic as it is repetitive in the endgame phase, it's still an enjoyable romp in the same vein as many an action RPG from yesteryear.
Warhammer: Chaosbane is a good, solid dungeon crawling action RPG, but outside of a well executed Warhammer theme it's just not doing anything new. I feel bad for underselling Chaosbane, as I did enjoy my time with it. However, it's standing in the shadow of Diablo III, a titan that's been doing it for a long time and that you can't help but make comparisons with. Warhammer: Chaosbane is good and it could mature into something great, but right now it pales next to its daddy.
Warhammer: Chaosbane takes place in a forgettable world, which is annoyingly repetitive, and has more than a handful of rough edges. Despite that, the arcade-like, fast-paced action it offers, as well as its fresh take on the genre's standard classes, makes it easy to forget its flaws, especially when trying it out along with a bunch of friends - or total strangers. Definitely not a recommendation for everyone, but those who'll like it will surely stick around for more than a few hours.
Warhammer: Chaosbane is a solid first entry into the ARPG genre for the franchise. There are some cool twists on the theme like the God Tier system, but there are equally as many baffling decisions such as the matchmaking system, lack of economy, and decidedly absent customization options. There are the makings of a solid ARPG in here, but it needs a little more time in the oven to bake.
Those who pick up Warhammer: Chaosbane will find that it’s a nice looking game overall. Characters models and environments are detailed, and there are some decent effects on display.
Warhammer: Chaosbane is a terrific action-RPG that features satisfying combat alongside a superb skill system. The game lacks variety in crucial areas such as the loot, environments and enemies, but it still ends up being a blast to play - particularly in co-op. Over time this could become one of the ARPG greats, right now it's a solid entry to the genre that lays some excellent foundations for the future.
Warhammer: Chaosbane is a pretty casual hack’n’slash for players unfamiliar with the genre. The game looks pretty, but it's far too easy and repetitive, with a rather shallow storyline. Perhaps in time, Chaosbane will become better due to planned DLCs, but it looks like a considerable investment. It's a pity that we received another mediocre Warhammer game, cause it was very promising at launch.
Review in Polish | Read full review
I think there’s a pretty good ARPG here somewhere, and after a few post-launch updates and tweaks, it might end up being something genuinely really good. As it stands now though, Warhammer: Chaosbane just has too many flaws for me to give it a full recommendation just yet.
A great foundation that is mechanically sound and will delight in the early hours. Stick around too long, however, and Chaosbane reveals a dearth of classes, enemies and environments. Also a weak endgame.
Warhammer Chaosbane is a great start to a new ARPG, but it definitely feels like a "start". The skill system feels too restrictive, the loot drops come too slow, and the environments and enemies are repetitive. That said, the game still manages to be fun to play, but more development is needed to make Chaosbane one for the ages.
Eko Software attempts to put a fresh spin on the ARPG genre in the Old World, but ultimately falls short in virtually all aspects. Truly a shame, since the Warhammer IP is replete with a ton of potential for a proper ARPG title
Repetitive, meandering, and streamlined to a fault, Warhammer: Chaosbane lacks the depth to keep you invested well past the shallow endgame. It's a shame given the rich lore and enemy design.
As it is now, it’s a bit half-baked and feels rushed. Perhaps the forthcoming DLC will improve upon it, but it’s too much of a shame that we don’t have a more robust product now.
In the end, I can't help but feel Warhammer: Chaosbane suffers from being a budget action RPG, taking shortcuts to save cost, which has caused the game to succumb to the issue of being rather unoriginal, uninspiring and repetitive.
Chaosbane does, however, just about work well enough. If you’re looking for something to plow through with a friend or two, then it’s perfectly serviceable. It just doesn’t have that hook to keep you coming back beyond the endgame. That could change of course with updates, but in the here and now, it’s a dry, if enjoyable, imitation of a superior title.
Repetition and a general lack of polish crushes Warhammer: Chaosbane before it has a chance to put up a fight. Although the game has decent visuals and competent action, it is just too stagnant, with the same basic enemies filling poorly-randomized levels.
Warhammer Chaosbane is a rather pretty, but ultimately shallow Diablo wannabe. By adhering too closely to its inspiration is fails to bring anything new to the table, and end up looking like a poor imitation in somewhat shinier armour and fails to deliver anything with any impact. More whiffle bat than Warhammer.
Although functional, running smoothly and providing ample opportunity to just turn your brain off and hack and slash virtual foes to bits, Warhammer: Chaosbane ultimately remains a thoroughly underwhelming experience in just about every aspect.
This Diablo clone shares many of the mechanics with the famous dungeon-'em-up, but scarcely manages to execute them with the anywhere close to the same degree of quality. The moment to moment gameplay is where Warhammer: Chaosbane falls shortest, offering a loop that is neither fun nor addictive by any recognisable measure thanks to dull combat and disappointing loot. There's little reason to recommend Warhammer: Chaosbane in a world in which Diablo III exists – which is the world we currently live in – so we're not recommending it.
Warhammer: Chaosbane is a functional though fundamentally unspectacular addition to the Warhammer universe. The number of missions, the multiple playable characters, and the additional modes available after completion give the game a thick padding that could provide weeks of entertainment for the right player. However, the core experience is more bones than meat, which means that that ‘right player’ may be a rare breed.
Warhammer: Chaosbane feels like it came straight from the 90s. If you don't happen to be a hardcore Warhammer fan, who needs to play every Warhammer themed video game, feel free to give it a pass.
Review in Czech | Read full review