Devious Dungeon 2 is a simple game to understand and play, this a bad thing? NO! The simple approach is the best part, at least for me. It’s a nice change from having loads of buttons to press. The story is not the draw for players as well; it is very light on the story. I kept coming back time after time to beat that last level that I died on. For myself, this is a great change of pace.
Overall Devious Dungeon is a very well made Indie game and can be a lot of fun in short 30 minutes bursts. I would recommend this game if you enjoyed the original and are looking for more of the same.
Devious Dungeon 2 is an entertaining action platformer that adds onto the original's premise. Choosing a class made the game feel different enough while still retaining its charm. Buying equipment in order was still a drag, but it doesn't hurt the game too much.
While being very similar to its predecessor, Devious Dungeon 2 does do a few things to improve its overall gameplay. Mini-bosses, classes and quests do improve the game overall but I don’t think it’s enough to differentiate itself from the first title. The gameplay, while being fun does eventually start to wear thin. A lot of enemies were taken from the first game and I would have liked a lot more fresh and intricate enemy designs, especially on the bosses.
Woblyware’s Devious Dungeon 2 provides a similar experience by keeping the randomly-generated levels while nixing the permadeath element. While the game is mildly enjoyable in short bursts, it never really rises above that.
The exploration aspects are still very fun and I enjoyed the additions they did add, but I really do feel a lot of work could have been done to make this stand out as a game worth playing, but even now, Devious Dungeon 2 just didn’t make me care enough to want to get past that first boss.