Top Critic Average
Funk of Titans is a solid performer in all categories. It does everything right in a completely original world, but what Funk of Titans excels at is using its simple controls to make it a simple game to pick up and play and a hard game to master.
Overall, being a runner game, it does offer a quick challenge for those that are into the genre. The side objective of perfecting the stages is really not that hard to do but it definitely adds a couple more hours of play time. Also, the references and the humor used was light and it added to the whole fun feeling that it tries to give out. Funk of Titans is definitely a must-play that we recommend.
Of course, it's not going to blow anyone's socks off, but it's not a bad game either. If you're looking for a fun distraction for about 4 hours and have nine bucks to spare, give it a shot. You may actually have a fun time like I did.
Funk of Titans is not a game that revolutionizes the platformer genre, and it isn't filled with radical new ideas. The levels eventually begin to feel a bit repetitive in nature, and the boss battles are more-or-less carbon copies of one another that provide no real challenge to the player. However, the game also proved to be a relatively enjoyable time, albeit a short one, with its lighthearted theme, and relaxing, swift and fluid gameplay. For platformer fans, it may be just the thing to start off the new year.
Had the game mixed up its gameplay a bit – and taken off its endless running shoes – it certainly would've fared a lot better. As it stands, Funk of Titans is a novelty that can only last so long with an audience – and there's nothing funky about that.
Funk of Titans is a game that sounds fine on paper but falls apart in the execution. The endless running mechanic can make for a viable game, but the ease in which levels can be beaten, along with the lack of any incentive to replay the title, makes this a "one and done" game. The presentation is fine enough until you notice that it is also lacking in variety and wastes the potential of its novel setting. The result isn't a bad game, but instead of snagging it at the asking price of $12.49, wait until it's offered at a significant discount or as a free Games with Gold title.
By no means is Funk of Titans a bad game, but it's not the kind of game that will be remembered for much beyond its absurd story and ridiculous mini-game. Funk of Titans is decidedly average, but it is fun to play in small doses. Completing each level without taking a hit while getting the Pegasus head and collecting the one hundred gold vinyl records in each stage can be a great way to kill small amounts of time here and there, but the repetitive nature of the levels and simplicity of the gameplay preclude longer sessions. The frame rate stuttering causes frustration and death, but it is generally unnoticeable in the main stages, leaving fewer reasons to play the already-tedious mini-game. The nagging desire to "One Hundred Percent" Funk of Titans might persist until the task is accomplished, although not because it is a difficult challenge to be overcome: because it is an absurdly easy one that causes a bit of shame for not being completed.
Funk Of Titans isn't a bad game but it doesn't do anything interesting either. It is an incredibly easy game to beat, and the gameplay itself is very, very repetitive. Given that the game's focal theme is about music there simply isn't enough variety in the tracks which is a shame. It looks good and plays fine for what it is, but at the same time it's likely that boredom will quickly set in.
Funk of Titans is a game that kept my interest for a while, but ultimately it fails to deliver much beyond a few hours of play. The game is easy to play and get into, but there's not much variation in gameplay.
It's a fun, if shallow, platformer that's held back by poor design beyond that core hook, a sense of humour that's crass more often than it is funny, and plenty of bugs.
Funk of the Titans disappointed me in a way that is oddly like how Akiba's Trip disappointed me, of all games. In Akiba's Trip, the premise was plenty ridiculous but the developers failed to embrace that insanity and take the game that played like its press release read. Funk of the Titans should have been more than what it has come out to be. While the runner platformer is fine and the visuals and story behind the game pleasant, the end result does not come together to create a cohesive experience worth investing your time into.
Funk of Titans is a game full of missed opportunities and it's really a shame. The game has a solid premise that would be good for some great laughs and varied gameplay, it just never seems to deliver.
Funk of Titans brings forth a very simple control system and some elements which if explored better, could make a more interesting experience. Unfortunately, the overall impression is that its mechanics are far too repetitive and its level design is flawed, which alongside an irregular frame rate contribute to make this a frustrating and unappealing work.
Review in Portuguese | Read full review
Funk of Titans wants to draw players in with an outlandish, seemingly arbitrary aesthetic that mixes Greek mythology with funk music. Unfortunately, it fails to go all the way with this theme, and ends up a tedious and surprisingly generic auto-runner.
Few levels provide much of a challenge, so breezing through the entirety of the game in a short period of time is more than likely, though for sub-15-buck price, it's not much of a lost and can be worth it if you're looking for a quick downloadable fix. But surely this blended concoction has sorely missed the bull's-eye of arcade perfection.
Chris: I would be okay with never hearing "Daddy-o" ever again. But yeah, there aren't many runners on consoles, and the genre deserved better. They can be special at times and at the very least a fun time waster, but funk this.
Platforming on the Xbox One is a neglected niche, but even with sparse competition, 'Funk of Titans' doesn't have much going for it. It's value priced, and a first time console effort, and the transition from mobile to console has not been smooth. It's a mostly drab, joyless grind fraught with control issues and beset on all sides by a low production value. It had opportunities for humor and more compelling gameplay, but doesn't capitalize on them, instead opting for shallow level design and an emphasis on quick-time events.