Guild of Dungeoneering Reviews
The biggest issue with Guild of Dungeoneering is that the gameplay never really evolves. Your deck of cards does grow and you'll get new and better cards, but the overall experience in hour two really is not all that different from hour ten. The offering begins to feel light as nothing new comes to the table, almost giving the impression it should be or would be better served as a mobile game. The throwaway nature of the characters gives you very little to be invested in and by the end of the game I realised that I was more going through the motions than looking forward to what came next. At first Guild of Dungeoneering looked like a treasure chest to be plundered, but as I spent more time with the game, I came to the conclusion it was more akin to a Mimic and perhaps not worth the effort.