Guild of Dungeoneering
Top Critic Average
Guild of Dungeoneering is a fun and interesting approach to turn-based dungeon crawlers.
A cool concept without much depth. It's nice at first glance, but things don't develop much over the course of the game
Guild of Dungeoneering is deceptively simple but full of fun.
I give it a Buy on my Buy/Sell/Hold rating scale, but only because it's pretty cheap already. You certainly won't miss out too much if you wait for a Steam sale or Humble Bundle or some such and save a few dollars.
A cutesy card-based dungeon crawler that runs out of new ideas before too long, but one worth checking out, nonetheless.
Guild of Dungeoneering is simple, light-hearted fun with an adorable sketchbook aesthetic and delightful humor. It's not perfect, but as obscure indie games go, it's certainly top tier.
After the last card is played and the loot has been counted, Guild of Dungeoneering delivers a satisfying dungeon crawling roguelike card battling experience. While the game comes down to luck a little more than I would have liked which was frustrating, this dungeon crawler with a twist has a lot of redeeming qualities going for it.
But you'll keep bothering. Because there's no question that Guild of Dungeoneering is a tightly-conceived, devilish little game, keen to show dungeon crawling conventions the trapdoor. It takes what it needs from the best in CCGs and tactics and folds them into a structure that's clever and consciously underivative. It's a deck I intend to keep playing with.
Guild Of Dungeoneering's uniquely blended gameplay is a genuine breath of fresh air and will enchant its players immediately.