Top Critic Average
It takes many cues from the classic shooters of old, cutting out the more superfluous mechanics and flourishes of today's shooters and instead focusing on brutal combat.
Aiming and the shooting experience is tight and enjoyable, there are mechanics built into the background that alleviate the stress. The sound and graphics can't be faulted for the genre it is in, either. All in all, Heavy Bullets comes highly recommended!
Heavy Bullets encourages smart, slow, and steady tactics instead of jumping in and unloading in every room. It lets you be a bad ass one man army, while still keeping you struggling and hungry for more. Outside of a few ergonomic missteps, especially with the controller integration, it delivers an intense and immersive experience that rivals a lot of AAA FPS titles.
If you're looking for something a little different, and don't mind a bit of repetition, give Heavy Bullets a shot. Just remember to pick up your bullets after firing.
Heavy Bullets is a devastatingly elegant fusion of slippery twitch shooting, procedural exploration and gradual progression without an ounce of unnecessary fat. The rock-solid experience can plateau after a few hours of dying and delving, but you'll definitely get your money's worth first.
For gamers seeking a slice of arcade-style action, they could certainly do a lot worse than Heavy Bullets. The gameplay is fun, the aesthetics are first-class, and for people who love a challenge, it will certainly provide them with one. The difficulty is really what provides it with any duration, though; were it not for the constant need to start again from the beginning, you could probably complete it in an hour or two. It's certainly a good game, but it needs more content ' in a lot of different ways ' to be considered exceptional.
Overall, Heavy Bullets didn't really click with me. While I enjoy the odd FPS and rogue-like game, Heavy Bullets never really managed to grab me like I hoped it would. Do not get me wrong Heavy Bullets is a competent arcade shooter and rogue-like rolled into one. The cheap price is another bonus. Yet there are just a few too many aspects about the game that I didn't find entertaining at all.
I liked that the levels and enemies were randomly generated, but I found there was still something left to be desired. Perhaps the game could have benefited from more enemies, events, discoveries, or more unique items. The neon charm was always a pleasure to play through, but overall I felt Heavy Bullets wore thin over time. If you're a huge fan of rogue-like dungeon crawlers it's worth a shot, but not six bullets.