BioShock Creator Ken Levine "Not Overly Impressed" by Generative AI | TechRaptor

BioShock Creator Ken Levine "Not Overly Impressed" by Generative AI | TechRaptor

From TechRaptor on | OpenCritic

BioShock creator Ken Levine has expressed skepticism regarding generative AI, admitting its usefulness for technical tasks but doubting its ability to "tell [him] a really compelling story".

In a new interview with GamesIndustry.biz, Levine is asked for his opinions on generative AI and its "capability to react to players". Levine says he doesn't want to "underestimate" the technology, but that its biggest limitation right now is "persistence".

He gives the example of ChatGPT's video generator Sora, which he says is capable of generating a "beautiful" street scene featuring a woman walking down the street. However, if that woman were to "turn around and walk backwards", Sora wouldn't "remember where she has been".

It's this lack of persistence that Levine says means AI can't tell him a "really compelling story that has a three-act structure"; in fact, AI can't "even tell [him] multiple scenes", he says, going on to say that he's "not overly impressed" by the technology as it currently stands.

Despite that, Levine acknowledges that generative AI has its uses. He says that it's useful for "training your bug database to query how many bugs you have in certain situations", for instance, or "clearing [the Judas dev team's] analytics database"....