The Elder Scrolls Co-Creator Doesn't Like How "Linear And Small" RPGs Have Become

The Elder Scrolls Co-Creator Doesn't Like How "Linear And Small" RPGs Have Become

From TheGamer (Written by Rhiannon Bevan) on | OpenCritic

Games discussed:

It's no great secret that RPGs are a little less complicated than they were back in the 1990s. Over the years, many mechanics and features were watered down, made more accessible to a wider audience, but frustrating some fans of the classics.

This is something that The Elder Scrolls co-creator Ted Peterson has picked up on too, but he doesn't feel that it has to be this way. In fact, he says that RPG players seem to want games that allow them to make different decisions and explore multiple paths, which we saw with the success of Baldur's Gate 3.

This comes from an interview with Video Gamer. Here, Peterson commented on the trend he's noticed in the genre, and how he's challenging it in his upcoming game, The Wayward Realms.

"I don’t like how linear and small, small certainly for the game world and the sandbox I’m playing in, [RPGs can feel], how linear the storyline is, how forced you are into it," he says. "I was hoping that we were gonna change that and make the game more fun for someone like me who wants to play the game in different ways.

"I’m glad that people...

See full article at TheGamer