BioWare's Anthem is getting its much-rumored overhaul as the studio makes a major push to improve the game. Despite being one of the best-selling games of 2019, Anthem has been slammed by critics and fans alike since its launch one year ago. In a long blog post from the studio's lead, Casey Hudson, he spoke of the year so far, the challenges they've overcome and are yet to face, and, most importantly, laid out BioWare's plans to save the looter-shooter.
"Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features,' said Hudson. "We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game.... Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards."
Hudson mentions that to achieve the company's vision of Anthem, it will do something it wishes it did more the first time around: "giving a focused team the time to test and iterate, focusing on gameplay first." It's an almost brutally honest admission from Hudson, who has essentially confirmed the game wasn't ready to launch when it did, but such is the case for games in February and March every year as companies fiscal years tend to end with March, and so we regularly see rushed games hit stores in the weeks before - and none were a bigger deal than Anthem in 2019.
With the overhaul in mind, the studio says to expect seasons to disappear in the meantime, though store content and past seasonal content will continue to refresh and cycle through while BioWare keeps its collective head down and gets Anthem to where fans, devs, and EA all want it to be.
You can read the full blog post at the studio's website.