Every so often, I find myself reminiscing about the games I played in my younger years. Since I spend so much time writing about games, I figured it’s only right to pay tribute to those that once held my attention. That’s why I’m launching a new editorial series: Games Forgotten to Time.
In this series, I’ll be revisiting games that deserve another look—whether by developers for a revival or by fans who simply love gaming history. I’m not sure how far this will go, but I’ll do my best to crank out a few homages before burnout inevitably sets in.
With that, let’s kick things off with a game that’s near and dear to my heart—one I wish was given yet another chance at life today: Zero Divide. Some of you may be familiar with the game, but for those who aren’t, let me paint the scene.
Back in 1995, when Virtua Fighter and Tekken dominated the 3D fighting game scene, a developer called Zoom decided to shake things up. Yes, Zero Divide was another 3D polygonal fighter—because that was the trend at the time—but it had a distinct twist: instead of human combatants, it featured robots. And who doesn’t...