The upcoming release of Elden Ring Nightreign represents a different way to experience Elden Ring.
While it changes up some things we expect from a FromSoftware game, don't expect the developer to stray too far from the formula.
One thing that is changing, though, is the map design. According to Junya Ishizaki, in an interview with PC Gamer (as reported by GamesRadar), the game will see "large-scale changes to terrain in the form of procedurally appearing volcanos or swamps or forests."
"We wanted the map itself to be a giant dungeon, so players have the chance to traverse and explore a different way every time they play," he continues. "You have to choose the boss you want to face at the end of the third day."
Ishizaki elaborates that the roguelike elements help offer a variety of choices for players to experience. "Once you've made that choice, maybe you have an idea of how you want to strategize against that boss, and this might change how you approach the map. We wanted to offer players that agency, to decide 'I need to go after a poison weapon this time to face this boss.'"
Elden Ring: Neightreign Introduces Roguelike Elements...