Avowed Developer Wants To Last 100 Years; Doesn't Want To Chase Huge Profits

Avowed Developer Wants To Last 100 Years; Doesn't Want To Chase Huge Profits

From DualShockers (Written by Alex Co) on | OpenCritic

While most game studios are looking for ways to earn more money and grow exponentially, that's not what Avowed developer Obsidian Entertainment's goal is.

Studio executives Marcus Morgan, VP of Operations, and Justin Britch, VP of Development, discussed the studio's long-term goals at this week's DICE Summit (via PCGamer).

Obsidian Has A 100-Year Plan

The studio bosses hope the studio will be around for 100 years, and they are planning on doing that by setting realistic sales expectations, staying lean, and not trying to go all-in on huge profits in every game.

While the company considered opening multiple international offices, that plan didn't go through, as Obsidian preferred to stick to its "lean and invested" plan. The studio doesn't want employees to feel like cogs in a big machine, which usually happens with big studios.

Interestingly enough, when the studio greenlights a game, it spends a lot of time determining how many resources to invest in the project, assuming that it will be a "mild success" and not a smash hit. Unlike most game studios, Obsidian aims for a more realistic target goal, so it doesn't need to hit a home run in every game they release....