A first look at the city of Kyoto from Assassin's Creed Shadows has emerged, and fans are confused about where the series' iconic parkour features will fit in. The video shows Naoe atop a tower looking over the city of Kyoto. This location is a viewpoint, meaning the area will be added to the player's map.
From the video, we can observe that Kyoto is neither densely packed nor vertically tall. This could mean there aren't a lot of opportunities to leap from building to building or climb tall structures, something the series used to be known for but hasn't been as prevalent in some of its recent entries, like Valhalla and Origins. This depiction of Kyoto appears to be more or less historically accurate but has been downsized to an appropriate size for an RPG.
In a Reddit thread by Ajxxt about our first look at Kyoto, commenters expressed surprise and some disappointment about the layout of the city. "Wasn't it supposed to be half the size of Unity's Paris? Don't get me wrong, it looks really beautiful and it's going to be awesome to walk around and immerse oneself, but I expected the game to have at least...