When we hear news that a big corporation is gobbling up a studio, we usually react with trepidation, given that the acquisition usually involves project cancellations, layoffs, and the like.
That's not the case with Avowed developer Obsidian Entertainment, which was acquired by Xbox Game Studios in 2018.
Obsidian Entertainment Balloons To Over 280 Staff Under Xbox
Speaking to IGN (via Windows Central), Obsidian Entertainment CEO Fearus Urquhart discussed the studio's staff changes and how the Xbox acquisition affected them.
"When we came on with XGS and Xbox, we were about 170, 180 people [in 2018], and through the course of the last five or six years, we've not only grown the studio to about 285 people, but we also have a lot of really good co-dev partners with Heavy Iron and Beamdog," Urquhart states.
This added personnel meant that Obsidian Entertainment could work on multiple projects simultaneously. While a large portion of the dev team was working on a AAA game like Avowed, a smaller group of devs at the studio managed to work and push out the survival game Grounded and the text-heavy game Pentiment.
For the studio's latest release, Avowed, Obsidian recently revealed that the...