Assassin's Creed Shadows' creative director, Jonathan Dumont, has revealed that Canon Mode was introduced because some fans weren't happy with the RPG choices in Odyssey and Valhalla.
We're just a few short weeks away from the long-awaited arrival of Assassin's Creed Shadows, which finally takes the series to Feudal Japan and changes the gameplay considerably with two distinct playable characters. That being said, anyone who has played the previous Assassin's Creed RPGs will have a good idea of what they're getting into.
Ubisoft's open world stealth adventure is out in the wild, and now the damage control begins.
That includes assassinations that won't always work on enemies, upgradeable armour and weapons, and dialogue options when talking to certain characters in story missions or side quests. While Shadows is keeping those tried-and-true RPG elements, there's a degree of customisation to it all thanks to the addition of Canon Mode.
Ubisoft has previously confirmed that you'll be able to turn on guaranteed assassinations as well, even if it's not the recommended way to play the game.
Canon Mode is a brand-new feature in Assassin's Creed Shadows that can be turned on by players when starting a new game and...