Wizardry Variants Daphne Turns Iconic RPG Series Into Gacha Game

Wizardry Variants Daphne Turns Iconic RPG Series Into Gacha Game

From TheGamer (Written by Jack Coleman) on | OpenCritic

Unfortunately, we're at a point in the cultural zeitgeist where people have largely forgotten about Wizardry and its influence on advancing the CRPG genre. Wizardry, along with Ultima, popularised several aspects of RPGs that are still prevalent in the genre today: turn (command)-based combat, selectable classes and races, multiple endings and so on.

Wizardry's popularity peaked early in the series' history, but developer Sir-Tech continued to release new entries before stopping in 2001 after the release of Wizardry 8. Notably, Wizardry became a very popular series in Japan throughout the '80s and '90s, leading to Japanese software company Drecom purchasing the series' IP rights. Since then, several Japanese-only spin-offs have been released and... well, the series has followed some of the more controversial gaming trends ever since.

Eternal Crypt - Wizardry BC was a free-to-play NFT-based game with strange-looking Minecraft characters. It's hard to gauge the success of these types of games because you only need a dedicated base of big spenders to make them profitable, but we haven't heard much about Eternal Crypt since its release. NFTs are largely falling out of use in gaming, not that they ever really took off in...

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