InZOI director Hyungjun "Kjun" Kim has issued a public apology to players for what he perceives to be "many shortcomings" with the life simulation game's early access launch. Despite its high player count and very positive user rating on Steam, some InZOI players have reported crashes and complained about a lack of things to do in the game. Its director officially vowed to make continued improvements.
Seen by many as a viable competitor to The Sims franchise, InZOI entered early access on PC on March 27, 2025. It proved immediately popular with potential fans, as InZOI reached a major player milestone within 24 hours, eclipsing 72,000 concurrent players in its first day alone and nearly doubling The Sims 4's peak concurrent player count of 38,000 in the same timeframe.
An InZOI player gets a shocking surprise after going AFK for just five minutes and leaving their game running.
But the early access release did not go completely without a hitch, leaving its director upset after seeing reports of crashes and players searching for things to do in InZOI. In a post on Twitter, Kim said watching streamers dive into InZoi was reminiscent of the feeling of bliss at watching...