Final Fantasy 14 has had such consistently great music for so long that it makes me wonder how composer Masayoshi Soken actually manages it. Combat, story, characters, and writing have all peaked and dipped at points during the game's almost fifteen-year-long runtime, but the music has remained great, and Soken has established himself as not only one of the best Final Fantasy composers, but one of the best in the industry right now.
It would make sense that Square Enix would want to utilize Soken's talents outside of Final Fantasy 14 too, which is exactly what it did during the development of Final Fantasy 16. It was a sensible decision to have Soken compose for the game, especially since Final Fantasy 14 director Naoki Yoshida was directing. Those two are practically inseparable.
However, just because something sounds like a sensible idea, it doesn't necessarily mean it is one, as it seems Soken's workload composing for both Final Fantasy 14's Dawntrail expansion and Final Fantasy 16 at the same time was far too great. In a recent interview with PCGamesN, Soken claimed that working on both games was "a really horrible hell".
It's bittersweet looking back at Final...