Oblivion Remastered May Be Great, But Fans Are Disappointed By The Recreation Of This Iconic Area

Oblivion Remastered May Be Great, But Fans Are Disappointed By The Recreation Of This Iconic Area

From TheGamer (Written by Jack Coleman) on | OpenCritic

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Unsurprisingly, Oblivion Remastered is a massive commercial success for Bethesda and Virtuos. The remaster is a step above what most people expected during the protracted cycle of leaks and rumours surrounding the game's eventual release date.

The use of Unreal Engine 5 pasted over Bethesda's Creation Engine allowed Virtuos to visually upgrade Oblivion, while keeping all the beloved quirks of the original. The wondrously unpredictable physics and well-known bugs remain, much to the delight of those revisiting the game after over a decade away.

However, according to players, despite how great Oblivion Remastered is, Virtuos has made a couple of missteps. Although the new levelling system is welcome, players are baffled by the new sprinting animation, as well as the decision to maintain levelled loot, a feature that was unpopular even in the original.

Another change in the remaster that has been attracting ire is the redesign of the Black Door to the Dark Brotherhood Sanctuary in Cheydinhal. A user named Alvaro-Elite raised this in a Reddit thread, where they compared the aesthetic of the Black Door in the original to the remaster's iteration.

I, like the original poster, vividly remember descending to the depths of the Abandoned...

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