"An Absolute Line In The Sand": RPG Fans Want The Industry To Learn From Clair Obscur: Expedition 33

"An Absolute Line In The Sand": RPG Fans Want The Industry To Learn From Clair Obscur: Expedition 33

From TheGamer (Written by Joshua Robertson) on | OpenCritic

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It's becoming increasingly bleak for the games industry as time goes on, with industry figures like Alanah Pearce claiming the whole thing is "pretty much screwed" unless we see substantial changes. It's hard to argue too, with mass layoffs happening almost every week, and game/console prices rising so much that it's difficult to imagine how we're all going to be able to keep up in a few years.

It's making games like Clair Obscur: Expedition 33 exceedingly rare these days, but the fact that the game exists and is seemingly extremely successful is proof that maybe there's hope yet. With a small development team and budget, Clair Obscur has become a smash hit in just a few days, and now gamers are pointing to it as a "line in the sand" for the industry.

A Reddit user called 8118dx was the first to make this bold claim, as they explain that they hope Clair Obscur causes a "change in the philosophy of many studios in the gaming industry", and that studios realize they can make popular games with small teams and sensible budgets, rather than the massive titles that cost hundreds of millions to make that we're seeing so regularly...

See full article at TheGamer