"It's Too Immersion-Breaking": Oblivion Remastered Players Forgot How Bad This One Aspect Of Guild Quests Is

"It's Too Immersion-Breaking": Oblivion Remastered Players Forgot How Bad This One Aspect Of Guild Quests Is

From TheGamer (Written by Joshua Robertson) on | OpenCritic

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Baldur's Gate 3 has spoiled us a little bit. It's an RPG that's so expansive and massive that it reacts to almost everything a player does, but it's worth remembering that it's exceedingly rare to find an RPG that does that, and even moreso almost two decades ago.

The Elder Scrolls 4: Oblivion is one such game that definitely wanted to give players as much free choice as possible, but didn't quite have the resources to make sure ALL of your actions made sense in the game's world. This was a lot more evident in the game's guild quests, as Bethesda didn't quite take into account that you could become the leader of each guild in a single playthrough.

Unfortunately, Oblivion Remastered hasn't really addressed this problem, and a lot of fans are now remembering just how silly the issue could be from an immersion perspective. On the official Oblivion subreddit, a user called TheReal8symbols made a post about the issue, complaining about two instances where people in the Thieves Guild ignored the fact he had finished the Mages Guild questline and was already Archmage.

I know this is the Oblivion Crisis and all, but I’m just trying...

See full article at TheGamer