"It Had Zombies And Aliens": Clair Obscur: Expedition 33 Writer Reveals How Different The Game Almost Was

"It Had Zombies And Aliens": Clair Obscur: Expedition 33 Writer Reveals How Different The Game Almost Was

From TheGamer (Written by Sam Woods) on | OpenCritic

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What makes Clair Obscur: Expedition 33 so special is its compact, engaging narrative and its ability to take you from the highest of highs to the lowest of lows in an instant. It's deep, satisfying, and gut-wrenching, and much of that is thanks to lead writer Jennifer Svedberg-Yen.

The accolades just don't stop coming for Clair Obscur.

But while the game is set in the fractured city of Lumiere and its surroundings, Svedberg-Yen told TheGamer things were almost very, very different.

Prior to Clair Obscur becoming Clair Obscur, writer Svedberg-Yen and Sandfall Interactive CEO Guillaume Broche were working on an entirely different game, for which Svedberg-Yen originally applied to be a voice actor. In our interview, she revealed how different that game was.

"The gameplay would have been similar," she said, "but the story was completely different. It was set in a steampunk Victorian England with zombies, aliens, and various things.” A far cry from what the original Expedition 33 would have encountered.

While characters like Lune, Maelle, and Verso all kept their names, "they were completely different" in the original project.

It was set in a steampunk Victorian England with zombies, aliens, and various...

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