Oblivion is great, and all the Elder Scrolls fans who came up on Skyrim are finally finding that out for themselves thanks to Virtuos' new remaster. But there's one aspect of the game that has always been controversial, and it's arguably the most important one — the Oblivion gates.
They're scattered all over Cyrodiil to give the impression that Mehrunes Dagon's invasion is a pressing, ever-present threat, but nothing ever comes of them other than a few scamps wandering nearby in an empty field. Once you venture inside, they're little more than repetitive dungeons with repetitive loot, only ever worth completing for the Sigil Stones. At a certain point, it's easier just to level acrobatics, leap to the tallest tower, and run to the top, skipping everything to save yourself 20 minutes.
It's a lesson we all learned back in 2006, and it's a lesson newcomers are learning now in 2025. "Unpopular (maybe) opinion: Oblivion gates are the worst part of the game," u/punchingtigers19 posted to over 2,000 upvotes. "Whenever I'm forced to do them for a quest, I use items to make my speed and agility as high as possible so I can just run to the end because...