For years, many in the gaming community have called for Bethesda to ditch its own Creation Engine and instead make the switch to Unreal. These calls only ramped up when Starfield launched, and many felt that the game was too archaic, clinging onto Bethesda-isms like long loading times and awkward animations long after most developers had made huge advancements.
However, going to Unreal might not be the cure-all that fans think it would be. Speaking to Video Gamer, former Bethesda design lead Dan Nanni explains what this could mean for the company - and perhaps just as importantly, the dedicated modding community. Here, he says that an engine switch after all this time could hurt the modders who work so hard to tweak Bethesda's games, something that the company itself would probably want to avoid.
“You have a mod community [that] knows how to use your engine, that has built things for decades on the system that you are launching with,” says Nanni. "You have to ask yourself, is it worth losing all of that knowledge? What do you gain from it? And you can make arguments for, and you can make arguments against. And there is no...