Dragon Age: Inquisition lead writer and former BioWare veteran David Gaider has spoken on how EA approached RPG design during his time with the company. As lead writer on the original Dragon Age: Origins, its 2011 sequel, and Dragon Age: Inquisition, Gaider worked on the franchise for a long time, but didn't always agree with EA's approach.
The emergence of Dragon Age: Origins in 2009 was enormous, another critical and commercial hit for BioWare to have under its belt at the time. It's so good, in fact, that Dragon Age: Origins is still well worth playing in 2025, even if later iterations in the series haven't quite been as well-received. It's a testament to the quality of that initial title that interest in the newer titles still remains so high, despite the more mixed reception from fans.
A former lead writer at BioWare explains how the teams behind the studio's two major franchises worked largely separately and did not get along.
Speaking to GamesRadar+, Dragon Age series veteran David Gaider claimed he "was always trying to push it to our traditional mechanics. And that wasn't very welcome in the EA sphere," with EA considering those types of mechanics "slow...