The year may firmly be 2025, but it certainly feels like we're in 2005, what with Capcom announcing the next entry in the Resident Evil franchise, Resident Evil Requiem, plus its ongoing revival of the long-dormant Onimusha series via Onimusha: Way of the Sword.
Requiem's debut trailer focused on a new character, not old favorites.
But unlike Resident Evil, which continued to see entries well past 2005, why exactly did it take nearly two decades for fans to get a new Onimusha game? Well, it apparently wasn't that high of a priority.
In speaking to GameSpot at Summer Game Fest, producer Akihito Kadowaki shared the circumstances that helped leave Onimusha on the sidelines for as long as it was.
"There [were] actually a lot of people within Capcom who wanted to make a new Onimusha title," Kadowaki said. "However, as you probably know, Capcom makes a lot of titles every year, and it requires a lot of manpower to do that.
"So, unfortunately, the timing didn't work out because getting the right people and also the right amount of people to create the game just never worked out because we had other titles we needed to work on as...