Bloomberg recently released a comprehensive report on the troubled development cycle of Dragon Age: The Veilguard. The report was extensive, confirming that publisher Electronic Arts forced BioWare to pivot to a live-service title mid-development, and then back to a single-player game at the final hour.
The constantly changing leadership structure of Dragon Age: The Veilguard resulted in a haphazard end product, tonally inconsistent and bearing the scars of the failed live-service iteration of the project.
EA reportedly gave BioWare just 18 months to change their live-service multiplayer game into a single-player story, ultimately forcing BioWare to delay the release twice as the studio scrambled to add a level of reactivity that wasn't present in the live-service iteration.
Dragon Age: The Veilguard debuted to strong reviews, but the fandom was more critical, and the game ultimately undersold EA's predictions by over 50 per cent. This underperformance resulted in a large swathe of BioWare developers either being laid off or permanently relocated to other EA-owned studios.
In response to the report, several developers who worked on Dragon Age: The Veilguard have released social media posts reflecting on the development cycle, now that behind-the-scenes details...