"There's No Way I'm Losing To That": Bayonetta Creator Says The Series Wouldn't Exist Without Devil May Cry 3

"There's No Way I'm Losing To That": Bayonetta Creator Says The Series Wouldn't Exist Without Devil May Cry 3

From TheGamer (Written by Jack Coleman) on | OpenCritic

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Hideki Kamiya is a legendary Japanese game developer—known for creating Devil May Cry, Okami and Bayonetta—with a proven track record of launching successful series.

Kamiya recently spoke about his departure from Capcom in 2006, and the unenviable task his former colleague Hideaki Itsuno, creator of Dragon's Dogma, had in continuing the Devil May Cry series.

Itsuno took the reins during the development of Devil May Cry 2, which wound up being a big flop for Capcom. However, with the benefit of a whole development cycle in charge, Itsuno released the amazing Devil May Cry 3, which set a new standard for action games.

In a recent YouTube Q&A, Kamiya was asked about Itsuno (nice spot, GamesRadar+). He said, while they didn't interact much at Capcom, Itsuno sought out Kamiya's advice while the former was working on Devil May Cry 3.

"Since I wasn't the director, I could say whatever I wanted without any real responsibility," Kamiya said. "There's something that really stuck with me... Itsuno said to me, 'only Kamiya can get away with stuff like that. If we do the same, fans would get mad."

Kamiya realised how cautious Itsuno was after Devil May Cry 2 failed, as he...

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