The True Origins Of Donkey Kong Bananza Have Been Revealed!

The True Origins Of Donkey Kong Bananza Have Been Revealed!

From The Outerhaven Productions (Written by Todd Black) on | OpenCritic

With a week left until we’re playing Donkey Kong Bananza, you’re going to be seeing plenty of insights and interviews involving the Nintendo dev team and how they came together to make this potential “Game of the Year” contender for the newly released Nintendo Switch 2. One such interview came from IGN, where the game’s producer, Kenta Motokura, revealed the actual origins of the title. Apparently, it was a personal request from exec Yoshiaki Koizumi, who had a hand in many Mario games in the past, and oversaw Odyssey. Motokura stated:

At that same time, a programmer for Nintendo was looking to push voxel technology to make more destructible environments, and DK’s strength would be a perfect way to destroy such environments and thus, a match was made in gaming heaven.

Oh, and yes, they did hear about the Wreck-It Ralph connections on social media, but it was unintentional, as Pauline wasn’t meant to be in the game initially.

See full article at The Outehaven