The Switch 2 doesn’t have many exclusives yet, but two of the biggest ones, Mario Kart World and Donkey Kong Bananza, were originally being developed for the original Switch.
Speaking to IGN, Donkey Kong Bananza producer Kenta Motokura and director Kazuya Takahashi discussed the development process of Donkey Kong Bananza, including such topics as Donkey Kong and the young Pauline’s coincidental resemblance to the main characters of Disney’s Wreck-It Ralph.
Naturally, when discussing the development of a Switch 2 exclusive so early in the new console’s life cycle, the question of whether it started development on it or its predecessor came up as well, and, much like Mario Kart World, Donkey Kong Bananza was originally envisioned as a game for the original Switch.
Enabling ‘Continuity Of Destruction’
According to the IGN interview, an important philosophy behind Donkey Kong Bananza is what Takahashi and Motokura call “continuity of destruction,” the gameplay concept of being able to destroy part of the environment to find a reward, which in turn reveals a new area that can be destroyed for another reward, and so on.
Takahashi said that they realized this concept would be better implemented on the more powerful Switch 2, which...