RIP Hardcore: Escape From Tarkov Folds On Difficulty Changes After Backlash

RIP Hardcore: Escape From Tarkov Folds On Difficulty Changes After Backlash

From DualShockers (Written by Miller Reynolds) on | OpenCritic

Battlestate Games is attempting to make their vision for Escape from Tarkov 1.0 a reality, but the changes they introduced in the hardcore wipe didn't go over well with Tarkov players. One of the biggest gripes Tarkov fans expressed was that many of the game's maps were now only accessible through map travel, which resulted in multiple issues.

EFT is loved and respected for its gritty, unforgiving gameplay, and these changes are meant to build on the challenging aspects of the game and make it more of a grind, but it appears some quality of life tweaks need to be made before fans are willing to accept it.

The change to make many of Tarkov's maps only accessible through map travel has led to excruciatingly long queue times and players spawning in the same area.

As explained by Morgan Park of PCGamer, "many seem to agree that maps only accessible through other maps is, conceptually, a neat idea for a hardcore mode, but Tarkov's excruciatingly long load times throw cold water on the whole thing."

Reddit user Synchrotr0n on r/EscapeFromTarkov said that "Even if we ignore the crashes and spawn bugs, the only way forced transit would work is if...

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