Donkey Kong Bananza Devs Break Silence on Frame Rate Woes

Donkey Kong Bananza Devs Break Silence on Frame Rate Woes

From DualShockers (Written by Chris Littlechild) on | OpenCritic

It was several months before Super Mario Odyssey arrived on the original Nintendo Switch, and we don’t yet know when Mario’s going to get his own platforming adventure on the system’s successor. While we wait for that announcement, though, Donkey Kong Bananza is the next major release for Switch 2, and the next big 2025 game.

There’s a lot of pressure on DK’s hairy shoulders, ushering in the new system and starring in his first 3D platformer since Donkey Kong 64 in 1999. Bananza is a bright and colorful extravaganza, seeing our hero smash, clap, and charge his way through the landscape in search of that all-important Bananzium.

From the very first trailer, it was made plain that the destructible environments, and the scale of the chaos you can cause, would be key to the experience. Now, though, it would seem that all of this action on screen may potentially be problematic for the Switch 2’s hardware.

Speaking to Lavanguardia, Donkey Kong Bananza director Kazuya Takahashi reported (per Nintendo Everything):

The director was also keen to stress that slow motion and similar effects were added to some of the game’s more smash-heavy moments intentionally. This sort of...